Review the tools built for a new civilization and cast your vote to help decide the winners of the $80,000 prize pool.
One vote per EVE Frontier account allowed. You may change your vote until the end of voting.
April 1, 01:00 AM - April 15, 11:59 PM UTC
Review the tools built for a new civilization and cast your vote to help decide the winners of the $80,000 prize pool.
One vote per EVE Frontier account allowed. You may change your vote until the end of voting.
April 1, 01:00 AM - April 15, 11:59 PM UTC

The Frontier is meant to be player-built. But right now, most players can't write a single line of Move. First Move changes that.
First Move is a free, interactive course that teaches the Move programming language from scratch, designed specifically for EVE Frontier players who want to go from zero coding experience to deploying their own smart contracts in-game.
🔗 Try it now → evefrontier.space/move
EVE Frontier's mod ecosystem depends on smart contracts written in Move on Sui. The problem? There's a steep learning curve, scattered documentation, and nothing purpose-built for Frontier players. First Move solves this by providing a structured, beginner-friendly learning path that takes players from basic syntax all the way to writing and deploying real smart contracts, no local toolchain setup required.
This isn't a proof of concept. It's live, functional, and ready for players to use today.
First Move is designed as a complete learning system, not a one-off tutorial:
Progressive curriculum - Modules build on each other, introducing concepts incrementally so players aren't overwhelmed
Interactive code editor - Write, run, and test Move code directly in the browser with instant feedback
Frontier-contextualised examples - Lessons use EVE Frontier scenarios and concepts, so you're learning the language through the game itself
Self-paced structure - Players can pick up where they left off and progress at their own speed
The course is architected to scale, new modules and lessons can be added as the Frontier ecosystem evolves.
The course is fully built and operational at evefrontier.space/move. Players can:
Browse the full course structure and curriculum
Work through interactive lessons with embedded code editors
Write and execute real Move code in the browser
Progress from fundamentals to smart contract deployment
No installs. No configuration. Open the link and start learning.
This mod doesn't just add a feature to the Frontier - it multiplies the number of people who can build for it. Every player who completes First Move becomes a potential mod creator. That means:
More mods being built
More diverse ideas entering the ecosystem
A stronger, more self-sustaining player-driven economy
The bottleneck for EVE Frontier's growth isn't ideas - it's builders. First Move removes that bottleneck.
EVE Frontier's identity is built on the promise that players shape the world. First Move leans into that philosophy by giving players the actual skills to do it. The course doesn't teach generic Move — it teaches Move through the lens of the Frontier, using in-game concepts and scenarios throughout.
This feels like infrastructure the Frontier was always going to need. We just built it first.
Most hackathon entries add something to the game. First Move teaches players how to add things themselves. It's a meta-mod, a mod that generates more mods. We haven't seen another entry tackling the education and onboarding gap, and we believe lowering the barrier to entry is one of the highest-leverage things you can build for a player-driven ecosystem.
The course is designed for players and new developers:
Clean, intuitive interface - no clutter, no jargon upfront
In-browser code editing - zero setup friction
Progressive difficulty - you're never thrown into the deep end
Frontier-themed throughout - it feels like part of the EVE Frontier world, not a generic coding bootcamp
Details
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