Explore the tools built for a new civilization in the 2026 EVE Frontier Hackathon.
Voting has ended, but the project gallery remains open.
Explore the tools built for a new civilization in the 2026 EVE Frontier Hackathon.
Voting has ended, but the project gallery remains open.

EVE Frontier Smart Assemblies Low-Code Platform
Build powerful Smart Assemblies like building blocks — no Move experience required.
EasyAssemblies is a zero-barrier, low-code deployment platform for EVE Frontier players, alliance operators, and infrastructure builders.
In EVE Frontier, constructing Smart Assemblies (Smart Gates, Storage Units, and Defense Turrets) requires writing and deploying Move smart contracts on the Sui blockchain. For most players, this is a steep barrier that takes time away from strategy and community building.
EasyAssemblies removes that barrier entirely. Choose a hardware template, visually plug in pre-audited Protocol Chips, and the platform compiles and deploys Move bytecode directly in your browser. No backend servers. No development environment. Just clicks.

A Sui Move smart contract extension for EVE Frontier that adds two on-chain mechanics:
Toll Gate — Gate owners charge a SUI fee for passage. Travelers pay the toll to receive a single-use JumpPermit. Fees accumulate in a shared TollVault that the admin can withdraw from.
P2P Marketplace — Players list in-game items for sale with a SUI price. Buyers pay to purchase; proceeds go directly to the seller. Listings have configurable expiry and can be cancelled by the seller.
Built with Sui Move 2024 edition, includes TypeScript CLI scripts for all operations, a React dApp UI, and full Docker-based dev tooling. Deployed and tested end-to-end on Sui testnet.

https://ef-plutarch.com
A full-featured dApp for managing EVE Frontier corporations on the Sui blockchain. Built with React 19, TypeScript, Vite, and SQLite.
Corporate Storage — Three-tier on-chain storage (ephemeral → open → main) with escrow management
Goal & Mission System — Create goals, decompose them into missions, assign to wings, track progress
Wing Management — Organise members into wings with role-based assignments, allocate resources and missions to them
Market Board — Tribal marketplace with buy/sell orders and partial fills
Contract System — Create and manage contracts with on-chain item escrow
Delivery System — Multi-courier delivery logistics with tracking
Network Map — Interactive map of SSU network with territory management
Tribe Credits — Deploy custom Sui coins for your tribe with on-chain vaults, reward your pilots and trade with other tribes
Analytics — Ledger tracking, budget management, and mission analytics
Territory Fuel — Monitor network node fuel levels across your territory

Frontier Pulse — Real-Time Civilization Health Monitor for EVE Frontier
Frontier Pulse is an external intelligence layer that transforms raw EVE Frontier game data into actionable civilization-level insights. It answers the question every player needs but the game doesn't provide: "Is this universe thriving or collapsing?"
The Problem
EVE Frontier generates massive amounts of player activity — battles, deployments, trade, cooperation — but offers no built-in way to measure the health of its civilization. Players operate blind: no reputation layer, no system health metrics, no early warning for collapse.
The Solution
Frontier Pulse bridges this gap with three layers:
- Pulse Layer — Ingests live data from the EVE Frontier World API (800+ solar systems, smart assemblies, gate networks) and Sui blockchain (killmails, deployments, player activity via GraphQL)
- Agora Engine — An oracle backend running on a 10-minute cron cycle that computes system health scores, 5-dimensional player reputation profiles (Reliability, Commerce, Diplomacy, Stewardship, Volatility), a global Civilization Health Index (CHI) with 6 weighted sub-indices, and rule-based anomaly detection
- Vital Signs Dashboard — An interactive frontend with a 2D galaxy canvas map, CHI gauge, trust compass, alert feed, wallet-connected endorsements, and embeddable SVG pulse cards
On-Chain Architecture
All computed scores are written to a shared PulseRegistry on Sui via batched Programmable Transaction Blocks. The Move smart contract stores player reputations, system health snapshots, CHI metrics, and community endorsements
— making all data verifiable, composable, and available to other dApps. Any wallet can endorse systems on-chain as a transparent trust signal.
Key Features
- Interactive galaxy map visualizing ~800 solar systems color-coded by health
- Civilization Health Index (CHI) with 6 sub-metrics and diagnosis labels
- 5D player Trust Compass with archetype classification (Builder, Trader, Diplomat, Warlord, etc.)
- Anomaly detection alerts (Trust Collapse, Combat Hotspot, Blackout, Trade Spike)
- Multi-source data pipeline: World API + Sui GraphQL + on-chain PulseRegistry
- Wallet integration with 5+ Sui wallets for on-chain endorsements
Tech Stack
- Frontend: Next.js 16, React 19, TypeScript, Tailwind CSS 4, @mysten/dapp-kit, Zustand
- Oracle Backend: Node.js, TypeScript, @mysten/sui, node-cron (deployed on Railway)
- Smart Contract: Move 2024 on Sui Testnet
- Data Sources: EVE Frontier World API (REST), Sui GraphQL, Sui JSON-RPC
Links
- Live App: https://frontier-pulse-nine.vercel.app/
- Documentation: https://docs-frontierpulse.vercel.app/

Singu Hunt is an on-chain hunt game in EVE Frontier where players race through real gates and SSUs, collect Singu Shards, return to base, and earn permanent achievements. It links real in-game movement to blockchain state with secure Sui Move verification, anti-cheat logic, and 3-layer protection against frontend injection. Singu Vault turns those achievements into long-term rewards, letting players redeem NFTs for rewards or use them in a principal-oriented staking flow. Together, they connect gameplay, ownership, and community participation in one ecosystem.
Official: https://eveuluv.me/
Trailer&Intro(Youtube): https://youtu.be/DWrJCcNGC0c
GitHub(4 repos): https://github.com/EveULuvMe/singuhunt-contracts, https://github.com/EveULuvMe/singuhunt-app, https://github.com/EveULuvMe/singuvault-contracts, https://github.com/EveULuvMe/singuvault-app
YouTube: https://youtu.be/DWrJCcNGC0c
Dapps: now land on EVE Frontier Utopia, will land on Stillness soon.
Landing Page: https://eveuluv.me
3 lines of Game Highlights
Fun: Singu Hunt turns EVE Frontier travel, routing, timing, and risk into a fast competitive treasure hunt with real first-to-arrive tension.
Community impact: It creates repeatable daily events that bring players together, reward participation, and can support a more self-sustaining community economy through Singu Vault.
What makes it different: Unlike ordinary web3 games, Singu Hunt binds gameplay to real EVE Frontier world objects and verifies in-world interaction on-chain with anti-cheat protections.
[Details] Singu Hunt Introduction
### 1. Solo Race
Players register, rush to the active mini gates, collect all required Singu Shards, and return them to the home gate before anyone else. The fastest registered players compete for a limited winner pool, and successful completion mints a permanent achievement NFT.
Contract summary: Uses open_registration, start_hunt_with_selection, collect_singu_shard, deliver_singu_shard, and claim_achievement; winner slots are calculated on-chain from registered player count.
Difficulty: Medium. It is easy to understand, but highly competitive because every shard is first-come, first-served.
On-chain object ids and package id:
Package ID: 0x0fffba7ceaf4c46a27195f484a32f478a5b3dccff4c1628a614c1224b52ee467
Home / Start / End Gate: 0xf27500312bd59533d7f99fd575efb0b798d81437066ae79212d880501cadacdd
Mini Gate 1: 0x4e3eb175c4bac0edf3509b8681bf97d6439fc17bd462422f305f3db07599c36c
Mini Gate 2: 0xe9799223e7a160bb25c41cbd581631ca330ed1e81ef5e799bad962e646f48d45
### 2. Team Race
Players register individually, then the contract finalizes randomized 3-player teams before the hunt begins. Each team must collectively complete all required checkpoints and return to base, with every member of a winning team receiving an achievement NFT.
Contract summary: Uses finalize_team_registration, TeamAssignmentKey, TeamRosterKey, TeamGateClaimKey, collect_singu_shard, and claim_team_achievement; progress is tracked per team instead of per individual.
Difficulty: High. Coordination, timing, and team reliability matter more than raw speed.
On-chain object ids and package id:
Package ID: 0x0fffba7ceaf4c46a27195f484a32f478a5b3dccff4c1628a614c1224b52ee467
Home / End Gate: 0xf27500312bd59533d7f99fd575efb0b798d81437066ae79212d880501cadacdd
Mini Gate 1: 0x4e3eb175c4bac0edf3509b8681bf97d6439fc17bd462422f305f3db07599c36c
Mini Gate 2: 0xe9799223e7a160bb25c41cbd581631ca330ed1e81ef5e799bad962e646f48d45
### 3. Deep Decrypt
Deep Decrypt is a puzzle-focused mode where players solve a daily decrypt or lore challenge instead of physically collecting all shard checkpoints. It is designed to reward knowledge, interpretation, and fast reasoning inside the Singu universe.
Contract summary: Uses claim_decrypt_achievement with signed short-lived solve tickets; the contract enforce registration, expiry, replay protection, and limited winner slots for the mode.
Difficulty: Medium to High. Mechanical execution is lighter, but puzzle-solving speed becomes the deciding factor.
On-chain object ids and package id:
Package ID: 0x0fffba7ceaf4c46a27195f484a32f478a5b3dccff4c1628a614c1224b52ee467
Home Gate: 0xf27500312bd59533d7f99fd575efb0b798d81437066ae79212d880501cadacdd
SSU 1: 0x0703e74e68bea379250206b285904035649dfa2c3a544fb4571967f264a9877e
SSU 2: 0xf956e5ca8447056f5bad7044cd60c8c78609ca703a2d4c797bc0e944e5206156
SSU 3: 0x1d238ac1faca0d5f6e6efd132f1a3b1dc5e172d68e2547d7da10c85798d247a3
### 4. Large Arena
Large Arena expands the hunt into a bigger and more dangerous traversal space, intended for heavier infrastructure and a broader combat environment. It is the mode best suited for spectacle, area control pressure, and larger map movement.
Contract summary: Uses the same shared hunt and winner framework as the main package, but is mapped to heavy-gate hardware and longer session timing in the scheduler.
Difficulty: High. Travel distance, exposure, and broader field pressure make execution harder than the base race mode.
On-chain object ids and package id:
Package ID: 0x0fffba7ceaf4c46a27195f484a32f478a5b3dccff4c1628a614c1224b52ee467
Home Gate: 0xf27500312bd59533d7f99fd575efb0b798d81437066ae79212d880501cadacdd
Heavy Gate 1: 0x39913c81d0fec7f35cbcd93b5672e24a7a4a737f474c493b5c8f91c4beacc81e
Heavy Gate 2: 0xffacc0a31c2043738cacd150a7ffbbabf258c2a45aa49df09b1b2d1376eec364
Heavy Gate 3: 0x1840453d141280f202802c3eb2a525affe572a887125f47e1dbf43dee5786b31
### 5. Obstacle Run
Obstacle Run forces players to clear checkpoints in strict sequence rather than in any order. It adds route discipline and pressure, and in the current design it is also the mode where turret behavior becomes actively hostile to participants.
Contract summary: Uses collect_singu_shard with on-chain sequential enforcement via E_INVALID_GATE_ORDER; a player can only claim checkpoint n after completing checkpoint n-1.
Difficulty: Very High. It removes route flexibility and punishes mistakes immediately.
On-chain object ids and package id:
Package ID: 0x0fffba7ceaf4c46a27195f484a32f478a5b3dccff4c1628a614c1224b52ee467
Home / End Gate: 0xf27500312bd59533d7f99fd575efb0b798d81437066ae79212d880501cadacdd
Mini Gate 1: 0x4e3eb175c4bac0edf3509b8681bf97d6439fc17bd462422f305f3db07599c36c
Mini Gate 2: 0xe9799223e7a160bb25c41cbd581631ca330ed1e81ef5e799bad962e646f48d45
SIngu Vault's Package ID:
Use StableLayer's package (0x9c248c80c3a757167780f17e0c00a4d293280be7276f1b81a153f6e47d2567c9)

Kill. Collect. Trade. Your EVE Frontier kills automatically become collectible trading cards on Sui. 2 SUI gets you an 80-slot binder and your first card (YOU!). How many pilots will end up in your collection?

Concept
A player-driven faction warfare system for EVE Frontier
The goal is to create visible objectives that act as open-world matchmaking, bringing players into conflict through capturable sites enforced by programmable smart turrets.
Players from any tribe can join one of two factions and fight for control of territory inside a designated warzone.
Gameplay
A capture begins when a player accesses a smart turret and presses Capture Site.
This creates a live objective visible to both factions. The capture lasts 20 minutes
The turret enforces the site rules directly, including ship restrictions, helping keep fights controlled and fair.
Sites start empty and only become capturable once a player builds a turret and authorizes its custom code through the website.
When activated, the site icon changes and the site can be captured.
The website supports wallet login and character fetching, and a 3D map that uses voroni system as territory mesh, wich serves as a test for how a 3d sovereignty-style map could look in EVE Frontier.
Planned Additions
Iterations on the game rules, a fleet timer for constelation captureing, scoring, leaderboards, killmail integration, Stargate building

Industrial Auto OS: Programmable Logistics for EVE Frontier
The Pain: Managing starbase manufacturing during an escalation is a logistical nightmare. Constant manual intervention, delayed restocks, and fragmented supply chains mean your fleets lose momentum when they need it most.
The Solution: We transform static player bases into autonomous, self-managing industrial complexes powered by Sui Move. By combining on-chain blueprint NFTs (BPOs/BPCs), smart production lines, and an autonomous trigger engine, Industrial Auto OS completely automates the economic loop. When front-line fleets take damage, our system instantly triggers resupply work orders and initiates production—handling the logistical grind whilst you focus on prevailing in the frontier.

Frontier Response Network is a Sui-powered rescue dispatch dApp for EVE Frontier pilots.
It turns SOS response into a verifiable on-chain contract:
- the requester funds the mission upfront,
- a responder accepts and advances the rescue,
- the requester confirms completion before payout is released.