Explore the tools built for a new civilization in the 2026 EVE Frontier Hackathon.
Voting has ended, but the project gallery remains open.
Explore the tools built for a new civilization in the 2026 EVE Frontier Hackathon.
Voting has ended, but the project gallery remains open.

Frontier Trade Routes is a privacy-aware logistics and intel market built for the EVE Frontier x Sui ecosystem.
Instead of exposing exact live coordinates, the app shows region-level demand and route pressure so players can discover profitable trade activity without turning the interface into a targeting tool. Buyers can publish delivery contracts with budget, minimum reputation, and minimum stake requirements. Carriers accept orders by locking stake, and route information is revealed in stages: pickup first, destination later.
The system combines fuzzy heatmaps, gated order matching, staged reveal, reputation tiers, staking, intel validation, and mutual insurance into a single workflow. This helps players coordinate hauling, evaluate route risk, reward reliable carriers, and protect buyers when runs fail.
In short, Frontier Trade Routes creates a trust layer for player-driven logistics: discover demand, accept work, verify intel, lock stake, protect high-risk routes, and settle outcomes on Sui.

Industrial Auto OS: Programmable Logistics for EVE Frontier
The Pain: Managing starbase manufacturing during an escalation is a logistical nightmare. Constant manual intervention, delayed restocks, and fragmented supply chains mean your fleets lose momentum when they need it most.
The Solution: We transform static player bases into autonomous, self-managing industrial complexes powered by Sui Move. By combining on-chain blueprint NFTs (BPOs/BPCs), smart production lines, and an autonomous trigger engine, Industrial Auto OS completely automates the economic loop. When front-line fleets take damage, our system instantly triggers resupply work orders and initiates production—handling the logistical grind whilst you focus on prevailing in the frontier.

The FTA is a project enabling a community-managed gate network in the EVE Frontier universe. Players can register network nodes and gates that they build with the FTA, which transfers ownership of the gates to a Sui shared object. Travelers can then purchase jump permits to use the gates, with the permit cost being automatically transferred back to the builders/operators of the network nodes and gates as compensation for their work.
The system includes:
- Network node registration
- Gate transfer
- Automated bounty board and blacklist for anyone destroying FTA infrastructure
- Automated payouts to anyone killing a bounty (killmail processing)
- A strict voting-based upgrade process, where the developers can propose package upgrades but cannot deploy them without community approval
- Dynamic bounty and blacklist values based on variable market rates for jump permits (automatic scaling for inflation)
- Transferrable ManagementCaps for the ability to update pricing on network nodes or gates you registered with the FTA
The Sui contracts also support (not yet implemented in the dApp):
- Ability to purchase Jump Permits for an entire route (many hops)
- Ability to update jump permit fee pricing
- Ability to vote on package upgrades proposed by the developers, with vote weight being based on recent level of FTA network use (those who use it more get a stronger voice)
Full documentation is available here.

"Projecting Power Through Intelligent Logistics and Contracts" Developer: Corporation X | Platform: Sui Network | Encryption: Neural-X Layer 7
Click on Connect to enter to "X-STATION AND SERVICE HUB"
https://xcorpservicehub.vercel.app/
The Nexus-X Service Hub is a Strategic Support Node designed to sustain long-range fleet operations and project corporate sovereignty across the frontier. By leveraging Corp X proprietary technology, we transform standard Storage Units into intelligent, autonomous service stations that operate 24/7 without human intervention.
In its latest iteration, Nexus-X has evolved into a comprehensive Faction Ecosystem, integrating private commerce, narrative-driven mercenary operations, and cross-chain asset synchronization.
Our project utilizes the advanced object-oriented model of the Sui Network to decouple hardware from service logic:
The Nexus Core (Storage Unit): The physical anchor in space.
Dynamic Authorization: Utilizing delegated OwnerCaps, Corp X maintains control over service parameters, pricing, and administrative access.
Neural Encryption Layer: Every data packet and transaction is shielded by a proprietary encryption system, ensuring corporate movements remain invisible to unauthorized scans.
The heart of the Void Hub resides in its Neural Agents—entities fused into the station’s sub-structure who act as the gatekeepers of Corporation X.
The only loable real access to the missions, operations, market, renown system, logistic, contracts and the services of `X HUB` is reaching physically a localization in space, wirh custom unit storage is searching it the Void. Many of this facilities will deployed across de galaxy in near future. Explore the galaxy reach and X HUB and meet the agents, they will have many historys to telling you, world missions and others services and rare things.
Mission Archetypes:
Combat Protocols (PvE/PvP): High-risk engagement contracts. From clearing rogue drones in deep space (PvE) to neutralizing rival corporate scouts in contested sectors (PvP).
Logistic Delivery Contracts: Precision freight missions. Pilots must deliver critical supplies to remote Nexus-X nodes, maintaining the integrity of the corporate supply chain.
Narrative Discovery: Each agent carries fragments of a hidden history. By completing their requests, pilots decrypt data logs that reveal the true origin of Nexus-X and the identity of "X".
Rank Progression & Service Unlocking:
The Hub features a rigorous Rank Path.
Starting as a Neural Outcast, pilots must build Renown to ascend.
Higher ranks unlock restricted services, such as Advanced Infrastructure Contracts, reduced market taxes, and exclusive access to the high-density Armory.
Autonomous Fuel Supply: Real-time fuel distribution with dynamic pricing algorithms.
Corporate Fleet Recognition: Automated whitelist protocols for Corp X members and allies.
On-Chain Resource Management: 100% transparency via the Sui ledger for corporate auditing.
Private Marketplace (The Black Tier): Encrypted trade interface for rare assets and specialized hardware.
Automated Munitions Procurement Entity: Central logistics clearinghouse to stabilize the war economy via bulk buy-orders.
VALOR X UNITS: The primary on-chain credit market for all Hub operations, missions and renown system representing a pilot’s staked power.
EVE Vault Synchronization: Total interoperability with the EVE Vault, allowing for seamless synchronization of wealth and inventory across neural layers.
The gateway to sovereignty. Buying a license grants the legal and technical right to manage hardware and profit from logistics taxes.
Strict No-Pilot, No-Access policy. Real-time scan for an active EVE Frontier Character Object is mandatory.
Strict No-Pilot, No-Access policy.
Signature Sync: Real-time scan for an active EVE Frontier Character Object. Without this established neural link, systems remain in a "Locked" state (Neural Mismatch).
Fuel Logistics: Execute refueling protocols for fleet sustainment.
Armory Sync: Manage munitions reserves for combat readiness.
Resource Hub: Deploy and transfer bulk cargo and industrial materials.
PHASE 1 - AUTHORIZE: Initialize the session ticket and verify license status.
PHASE 2 - ADJUST (ADD CHARGES): Calibrate exact resource amounts via interface sliders; the system calculates load in real-time.
PHASE 3 - EXECUTE (SIGN): Finalize transfer. On-chain inventory updates instantly.
........................
Phase 1 (Active): Deployment of MVP (Logistics, Licensing, and Neural Uplink).
Phase 2 (Current): Activation of the Void Hub, Mission Narratives, and Private Marketplace.
Phase 3: Cross-Hub Network ENDGAME MISSIONS PVE/PVP OPEN WORLD MEMORY SYSTEM (The Hive Mind Update).
"Providing the infrastructure to reach the hope."

Self-executing diplomatic treaties for EVE Frontier. Sign on-chain, deposit collateral, break the pact, lose your stake.
Every war in EVE starts the same way: someone breaks a promise. Alliances negotiate pacts in Discord, but there's no enforcement. Betrayal costs nothing beyond subjective reputation.
Covenant makes betrayal expensive.
Two alliances sign a treaty on-chain, each staking SUI as collateral. An off-chain oracle monitors KillMail events — if a cross-alliance kill is detected, the contract automatically penalizes the violator with a graduated response:
- 1st violation: 20% of deposit forfeited — an incident, a warning
- 2nd violation: 40% forfeited — a pattern, escalation
- 3rd violation: 100% forfeited, treaty terminated — systematic aggression
This models how real diplomacy works. A single friendly-fire incident doesn't destroy a relationship. But repeated aggression escalates to full forfeiture. The game theory shifts: alliance leaders must actively police their own members.
The blockchain is the judge.
3-module system architecture:
covenant (core) — Treaty lifecycle: create, sign, graduated violation penalty, complete, cancel. The core state machine and escrow logic.
treaty_registry — Global treaty index with per-alliance reputation tracking. Records treaties signed, honored, violated, and computes compliance rate in basis points. Enables on-chain reputation queries.
gate_enforcer — Smart Gate extension that enforces diplomatic consequences in physical space. Violators' pilots get locked out of gates. Extends Covenant from on-chain record keeping to in-game world enforcement.
How it works:
1. Alliance A proposes treaty with SUI deposit
2. Alliance B co-signs with matching deposit — treaty activates
3. Off-chain indexer monitors KillmailCreatedEvent via Sui GraphQL
4. Cross-alliance kill detected — graduated penalty auto-applied
5. Treaty expires cleanly — both sides reclaim deposits
6. Gate Enforcer: violating alliance's members denied gate passage
Key features:
- Graduated penalty (20% / 40% / 100%) models real diplomatic escalation
- verify_violation() — anyone can independently audit, no trust in oracle required
- Treaty Registry with per-alliance compliance scores (on-chain reputation)
- Smart Gate enforcement — treaty violations have physical in-game consequences
- 24 unit tests, end-to-end verified on Sui Testnet
- Oracle decentralization roadmap: single — multi-oracle voting — fully permissionless
Built with Sui Move. 3 contract modules + TypeScript KillMail monitor.
Try it yourself:
Web: https://covenant-eve.vercel.app
Connect a Sui wallet (Testnet) to browse, propose, and sign treaties.
CLI: npx tsx demo/create.ts
Interactive treaty creation — one input + one confirmation = treaty on-chain.
Demo: npx tsx demo/demo.ts --dry-run
Watch the full lifecycle in 36 seconds — graduated penalty escalation to termination.

This is a Storage Unit based sweepstakes system. Players can create sweepstakes by defining the prize, prize quantity, total tickets, and ticket price, while other players use EVE tokens to buy tickets and join the draw. Once tickets are sold, all proceeds go to the creator; before sellout, the creator can cancel the sweepstakes at any time and all paid EVE is refunded automatically. Winner selection uses the official Sui RandomGenerator flow to improve fairness and verifiability.
Ease of Use
No detailed parameter inputting required, mostly auto-configured just Ctrl C + Ctrl V your SU address!
Connect your wallet in-game with One single click.
Use Item names as input! No remembering type ID.
A Sweepstakes game is Auto-drawn when all the tickets are sold!
Built-in Chinese Interface, just click a button and switch the language!
Uses Sui RandomGenerator to ensure Nothing is Rigged.
Averaged chances across each tickets.
The more ticket you buy, the bigger the winning chance is! It will also cost you more!
Set the Name of the game whatever you want!
Set the Number of tickets however you want!
Set the Price of each ticket however you want!
Regret making a game? No worries! Cancel & Refund has you covered! (Only for Game Creator)
Links

Collective intelligence for EVE Frontier. A prediction market where on-chain game events are the oracle.
Traditional prediction markets need external oracles — someone trusted to say "this happened." EVE Frontier doesn't have this problem. Every kill, every gate jump, every item destroyed is already an immutable on-chain event. The chain data IS the oracle. No Chainlink, no dispute resolution, no trust required.
Players stake SUI on predictions about real in-game outcomes. Settlement is determined entirely by on-chain event counts that anyone can independently verify.
How it works:
1. Creator publishes a market ("Will System X see >20 kills this week?")
2. Players stake SUI on YES or NO — odds shift with each bet
3. Off-chain indexer counts matching EVE events via Sui GraphQL
4. Contract auto-settles based on observed count vs threshold
5. Winners claim proportional payout (minus 2% protocol fee)
module system architecture:
- augury (core) — Market creation, betting, resolution, payout. 457 lines.
- resolver_registry — Multi-oracle M-of-N quorum resolution (v2 decentralization). Multiple resolvers submit counts independently; market resolves when quorum agrees. 263 lines.
- gate_oracle — Smart Gate extension powered by market odds. Gates deny passage when prediction markets show high danger probability. First concrete example of prediction market composability. 176 lines.
Key features:
- 3 EVE event types: KillMail, JumpEvent, ItemDestroyed
- Multi-oracle decentralization (v2 implemented, not just roadmapped)
- Smart Gate composability (market odds -> gate access control)
- End-to-end verified: indexer counted 63 JumpEvents and auto-resolved a market on testnet
- 29 unit tests (augury) + 94 (gate_oracle) + 275 (resolver_registry) = 398 test lines

A self-sustaining intelligence network for EVE Frontier. Deploy sensor turrets
across star systems. AI predicts threats and opportunities. Intel sold on-chain through
SSU marketplaces.

Frontier Corm is an AI driven contract system intended to help provide players with breadcrumb tasks to get into larger and larger ships. In the future it will expand to function as conflict driver as groups of players interact with each other and the corms themselves become targets of player aggression. The ultimate goal of each corm network is to achievable continuity that does not require player intervention ( not possible with current game mechanics, maybe possible in the future? )