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2026 EVE Frontier Hackathon

Explore the tools built for a new civilization in the 2026 EVE Frontier Hackathon.

Voting has ended, but the project gallery remains open.

eve tracker
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A crowdsourced intelligence platform for EVE Frontier pilots. Interactive star map, on-chain resource sighting reports with peer verification, route planner, item browser, cargo calculator, and capsuleer leaderboard — all powered by real game data and Sui blockchain attestation.

Eve Frontier Trading Cards - KillCards
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Kill. Collect. Trade. Your EVE Frontier kills automatically become collectible trading cards on Sui. 2 SUI gets you an 80-slot binder and your first card (YOU!). How many pilots will end up in your collection?

Bazaar
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TRIBE BAZAAR
an Immersive Trading & Social Hub for EVE Frontier

Live Demo: https://evebazaar.netlify.app

Trailer: https://www.youtube.com/watch?v=Iq1bSxo5fs4

Demo: https://www.youtube.com/watch?v=Ewc7hQTkyko

Github: https://github.com/Aloim/Bazaar

***MARCH 31 UPDATE*** Multiplayer now as Widget optionally available + Major bugfixes

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Tribe Bazaar isn't just another purpose built marketplace tool. It's designed to immerse players deeper into EVE Frontier via an Isometric world, combining a robust tradingsystem with tribe management while providing a social hub for direct player interaction within the vast space of the Frontier. It provides a visual game client that brings your station to life. Walk around your SSU, browse shops, visit the guestbook, check announcements, trade with others, all from the isometric Bazaar rendered in Godot.

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What Players Get:


The Bazaar: A Walk in Marketplace and Tribe Management

Step into a individually customizeable(TBD) visual isometric station. Move around with WASD, click on holographic shop signs to browse listings. Customize your character (TBD), chat and interact with others (TBD).

Three shop types:

- WTS (Want To Sell) List items at a fixed TribeCoin price. Tax is collected when items sell.

- WTB (Want To Buy) Post buy orders. Sellers fill your request and you get the items.

- DE (Direct Exchange) Swap items directly. Item A for Item B, optional currency on either side.

All shops are placed in world by the owner, show up as clickable holograms, and auto-expire after a configurable period.

Direct Trade

Trade directly with another player. Search by character name, pick items from both inventories side-by-side, add currency if needed. Full proposal workflow: send offer, receive counter-offers, accept, execute. Zero marketplace fees. Members and higher ranked users have access to the Quicktrade option. Its a publicly available basked where people can deposit and withdraw items as they want. Everyone sees whats deposited or whats beeing withdrawn. It is a trust based solution that makes exchanging things more convenient.

Your Inventory

View everything you own in the SSU, filterable, sortable, with locked item indicators for things reserved by active shops.

TribeHub - Social Features & Widgets

The station isn't just for trading. It's a social space:

-Optional Multiplayer(needs to be externally hosted)
-Create your own widets/maps via godot(TBD) and place them where you need them(TBD), or choose which ones of the available ones you want to activate from the Superadmin menu

-Announcements Board: On chain news from your tribe leadership. Public or role-gated visibility, sticky posts, inline comments. Shows up as a beacon in the game world.

- Guestbook: Leave a message at the station. 500 entry on chain guestbook with character name display. Pulsating light beacon in-world.

- Donate to Tribe(TBD): Contribute items or TribeCoins to the tribe treasury. Items go into the TribeVault for giveaways, currency goes to the treasury.
- And many more Widgets in the future

The Experience

- System Scanning Immersive Intro sequence

- Docking Procedure loading transition when entering the station

- Isometric game client walk around, interact with beacons, open floating panels without leaving the game + Optional Multiplayer, see others walking around.

- Character name resolution wallet addresses show as EVE player names everywhere

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What Tribe Leaders Get:

Moderator Tools

- Remove shops, ban players (1 day / 1 week / permanent)

- Banning auto-closes all the player's shops and returns escrowed items

- Delete guestbook entries

Admin Panel

- Tax Configuration Set WTS tax, WTB tax, and DE fees per market role (Officer, Member, Friendly, Unfriendly)

- Shop Settings Max shops per role, items-per-shop limit, auto-expiry window (1–28 days or never)

- User & Role Management Assign market roles to players, grant/revoke Mod and Admin capabilities

- Force Close Override close any shop, returning items to the owner

- Giveaway Management Create item+currency templates, issue packages to specific players, manage unclaimed items


SuperAdmin / Owner Panel

- TribeCoin Management Mint coins, burn from treasury, withdraw accumulated tax revenue, view circulating supply

- Ownership Claim dApp ownership (SSU owner only), transfer ownership, freeze extension config

- Tribe Assets Manage TribeVault contents and giveaway packages

- Widget Control Toggle Announcements, Guestbook, and Donate widgets on/off

- SSU Storage & Tx Log Inspect storage contents and transaction history

Governance Roles

Full role hierarchy: Owner > SuperAdmin > Admin > Moderator > Member > Stranger

Each with scoped permissions. Strangers auto-register on their first transaction, no setup needed to start trading.

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Tech Stack

| Layer | Tech |

|-------|------|

| Blockchain | Sui (testnet) |

| Smart Contracts | Sui Move — 12 modules, 243 tests |

| Frontend | React 18 + TypeScript + Vite |

| Game Client | Godot 4.6 (HTML5/WebGL export) |

| Wallet | EVE Vault (zkLogin, gas-free sponsored transactions) |

| dApp SDK | @evefrontier/dapp-kit |

All marketplace state is fully on-chain. The game client is visual only, zero blockchain access from Godot, everything goes through React. Later on I will attempt to go full chain with the godot client via walrus (still figuring things out)

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Coming Soon

- More TribeHub widgets (polls, event calendar, tribe stats)

- Customizable player characters (choose your avatar)

- Customizable station maps (tribe-designed layouts)

- EVE Token support in Direct Trade

- Mobile-friendly UI improvements

- General polish and bug fixes

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Try it now: https://evebazaar.netlify.app

Connect your EVE Vault wallet.

Frontier BaseOps
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An operations control plane for EVE Frontier bases.

Frontier BaseOps turns native primitives like Smart Gates, Storage Units, delegated execution, and live events into one operator workflow for organizations. permit is part of the product, but it is not the whole product.

Frontier Hub
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Frontier Hub is a web tool for EVE Frontier built to make the game easier to work with outside the client. It gives players and corps a clean way to explore the Stillness map, view systems and overlays, manage assemblies, and work with real game data without digging through raw APIs or clunky tools. The goal was to build something that looks good, feels fast, and is actually useful, not just another flashy frontend with fake panels. It is built with React, TypeScript, and Vite, connects into Frontier and Sui data through wallet and backend-supported flows, and is designed around real utility like map exploration, structure control, item and storage workflows, and live status updates. The whole point is to give players one place to handle the stuff that should be simple, but usually is not.

NullSight
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NullSight is a real-time galaxy intelligence dashboard that reads live data directly from EVE Frontier's Stillness blockchain on Sui Mainnet. Any pilot can open it in a browser no wallet, no login required and instantly see live gate jumps, kill events, and system traffic across the galaxy. Click any system node on the map to see who's been jumping through, where they came from, and when. Built with React, Vite, and Sui GraphQL querying the official Stillness world package.

Frontier Intel Exchange (FIX)
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I'm a relatively new Eve Online player, and my favorite thing to do is scan down worm chains for content. As such, my submission for this hackathon seeks to reward the explorers who brave the wilderness and map its treasures.

Frontier Intel Exchange (FIX) is an external Eve Frontier logistics dashboard with a built-in intelligence marketplace. The core product helps tribe logistics and industry planners answer a simple operational question: what can we produce right now, with what we have nearby, and what will break first?

Currently, FIX reads world data and seeded scan-intelligence resources, then presents a planner-facing dashboard showing available nearby resources, current industry feasibility, projected operational bottlenecks, and alert-ready shortage warnings. Planners can see which goals are currently feasible, which constraints fail first, and which intelligence listings are relevant to the operation they are considering.

FIX also includes a POD intelligence marketplace. Public listing previews expose only planning-safe metadata such as zone, resource class, approximate richness, and freshness. After purchase, the buyer unlocks the premium reveal: exact coordinates, the full scan payload, and a recommended extraction route. This preserves the distinction between public planning intel and premium sellable reconnaissance.

The project is intentionally dashboard-first. The marketplace is narrow, fixed-price, and secondary to the planning workflow. For reliability, the MVP demo runs against localnet-seeded Frontier world state, with a mocked fallback path available if localnet is unavailable.

KARUM — The Frontier's First Marketplace Network
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Every civilization begins with trade.

KARUM is an on-chain

marketplace registry for EVE Frontier where SSU owners register

their shops and players find, navigate to, and buy resources —

all in seconds.

Named after the Kārum, humanity's first organized trade network

built by Assyrian merchants in 1950 BC. 21 marketplace colonies,

every transaction on clay tablets. We rebuilt it on Sui.

What it does:

- SSU owners register shops on-chain — what they sell, at what price

- Players search, filter, and sort shops by resource, system, or stock

- Built-in navigation to fly directly to any shop

- Buy resources on-chain, trustless, instant

- Discord bot notifies your server when shops go live or items sell

- Zero fees. No coding knowledge needed. Open to everyone.

How it works:

KARUM combines an on-chain ShopRegistry (Sui Move smart contract)

with a React frontend that cross-references registry data with

live game state. The registry stores seller intent — the game

confirms reality. Together they give pilots a complete, real-time

picture of every marketplace in the Frontier.

Built with Sui Move, React, TypeScript.
Deployed on Sui.

Walrus Deployment:

https://karum.wal.app/

Web:

karum.space

Silk Road Protocol
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A decentralised gate network protocol for EVE Frontier, deployed on Sui.


Players contribute Smart Gates to a shared foundation treasury, earn SRP_Share tokens, collect uptime rewards, and receive dividends from transit revenue.


How It Works

  1. Contribute a gate: Lock your GateCap into the FoundationTreasury via assimilate_gate. Receive SRP_Share tokens proportional to your contribution.

  2. Keep it online: Maintain fuel in your Network Node. Earn continuous uptime rewards while the gate is live.

  3. Transit revenue: Other players pay EVE tolls to use the network. Revenue is split: 75% → SRP_Share dividend pool, 25% → uptime reward pool.

  4. Claim rewards: Call claim_uptime_reward (anyone can trigger on your behalf) or claim_dividend to withdraw accrued EVE.


Key Design Decisions

  • GateCap is permanently locked in the treasury: prevents contributors from selling or manually offlining their gate to game the reward system.

  • SilkRoadAuth typed witness: the extension config is frozen at assimilation; the gate's jump permit authority can never be revoked.

  • On-chain verifiable branding: Upon assimilation, the smart contract automatically updates the gate's metadata to "SRP Gate", instantly signaling to travelers that the node is secured by the protocol.

  • MasterChef dividend algorithm: new SRP_Share holders only claim dividends earned after their contribution, ensuring O(1) scalability.

  • Keeper-friendly: claim_uptime_reward and bring_gate_online can be called by anyone; payouts always go to the registered contributor.


Post-Hackathon TODOs

  • proxy_refuel: Community fuel top-up with EVE reward, pending official support for attributed fuel deposits (admin_acl access + depositor field in FuelEvent).

  • reconnect_node: After a NetworkNode is destroyed by PvP, energy_source_id becomes None and bring_gate_online stops working. Needs to receive GateCap from treasury and call gate::update_energy_source (requires admin_acl). Requires game server co-sponsorship for the admin_acl check.

  • deregister_gate: Clean up treasury state (gate_contributors, gate_last_reward_at) when a gate is destroyed by PvP.

  • Crowdfunded gate construction: Multi-player material contribution.

  • Community governance: Replace AdminCap with vote weight proportional to SRP_Share count.

  • Dynamic fee calculation: Based on network utilisation.


Full documentation, technical diagrams, and source code are available on GitHub.