Explore the tools built for a new civilization in the 2026 EVE Frontier Hackathon.
Voting has ended, but the project gallery remains open.
Explore the tools built for a new civilization in the 2026 EVE Frontier Hackathon.
Voting has ended, but the project gallery remains open.

Wreckage Insurance Protocol
On-Chain Combat Insurance & Salvage Protocol for EVE Frontier
"High risk, high reward." — The definitive safety net for deep-space explorers.
## 🎯 The Problem
In EVE Frontier, losing a vessel means months of progress instantly wiped out. This severe penalty stifles combat readiness and economic velocity. Furthermore, battlefield wreckage lacks a liquid, ownership-driven marketplace for disposal and recycling.
## 💡 The Solution
Wreckage Protocol acts as a decentralised "Lloyd's of London." Powered by Sui, we merge combat hedging with salvage recycling into a robust Web3 circular economy:
- 🛡️ Automated Claims: Triggered by real-time on-chain Killmails via World Contracts. Once a ship is destroyed, the protocol instantly handles deductibles and pays out SUI compensation.
- ♻️ NFT Salvage Rights: Combat losses automatically mint a "Salvage NFT." Industrial guilds and scavengers bid on these rights in a global auction, turning space debris into fresh materials.
- 💰 DeFi Risk Pools: Non-combatants can supply liquidity to payout pools, earning premium yields funded by pilots cosmos-wide.
## ⚡ Why Sui?
- Object-Oriented Primitives: Policies and Salvage NFTs are native Sui Objects, rendering them inherently transferable and liquid.
- High-Concurrency Auctions: Each salvage auction operates as a standalone Shared Object. Bidding remains flawlessly smooth, even amidst thousand-player fleet battles.
- Oracle-Free Verification: By directly reading in-game on-chain Killmails, we securely eradicate fraudulent "scuttling" claims without external dependencies.

What kind of leader are you really? 🗳️
Step into the Oval Office and find out! Navigate scandals, deepfakes, and backroom deals in this high-stakes political simulator. Every choice shifts your Integrity, Authority, and Approval.
Will you be the Stateman the world needs, or the Tyrant they fear? With 9 unique endings, discover your true leadership style and see what legacy you leave behind.
Play now and see which ending you unlock first!

Singu Hunt is an on-chain hunt game in EVE Frontier where players race through real gates and SSUs, collect Singu Shards, return to base, and earn permanent achievements. It links real in-game movement to blockchain state with secure Sui Move verification, anti-cheat logic, and 3-layer protection against frontend injection. Singu Vault turns those achievements into long-term rewards, letting players redeem NFTs for rewards or use them in a principal-oriented staking flow. Together, they connect gameplay, ownership, and community participation in one ecosystem.
Official: https://eveuluv.me/
Trailer&Intro(Youtube): https://youtu.be/DWrJCcNGC0c
GitHub(4 repos): https://github.com/EveULuvMe/singuhunt-contracts, https://github.com/EveULuvMe/singuhunt-app, https://github.com/EveULuvMe/singuvault-contracts, https://github.com/EveULuvMe/singuvault-app
YouTube: https://youtu.be/DWrJCcNGC0c
Dapps: now land on EVE Frontier Utopia, will land on Stillness soon.
Landing Page: https://eveuluv.me
3 lines of Game Highlights
Fun: Singu Hunt turns EVE Frontier travel, routing, timing, and risk into a fast competitive treasure hunt with real first-to-arrive tension.
Community impact: It creates repeatable daily events that bring players together, reward participation, and can support a more self-sustaining community economy through Singu Vault.
What makes it different: Unlike ordinary web3 games, Singu Hunt binds gameplay to real EVE Frontier world objects and verifies in-world interaction on-chain with anti-cheat protections.
[Details] Singu Hunt Introduction
### 1. Solo Race
Players register, rush to the active mini gates, collect all required Singu Shards, and return them to the home gate before anyone else. The fastest registered players compete for a limited winner pool, and successful completion mints a permanent achievement NFT.
Contract summary: Uses open_registration, start_hunt_with_selection, collect_singu_shard, deliver_singu_shard, and claim_achievement; winner slots are calculated on-chain from registered player count.
Difficulty: Medium. It is easy to understand, but highly competitive because every shard is first-come, first-served.
On-chain object ids and package id:
Package ID: 0x0fffba7ceaf4c46a27195f484a32f478a5b3dccff4c1628a614c1224b52ee467
Home / Start / End Gate: 0xf27500312bd59533d7f99fd575efb0b798d81437066ae79212d880501cadacdd
Mini Gate 1: 0x4e3eb175c4bac0edf3509b8681bf97d6439fc17bd462422f305f3db07599c36c
Mini Gate 2: 0xe9799223e7a160bb25c41cbd581631ca330ed1e81ef5e799bad962e646f48d45
### 2. Team Race
Players register individually, then the contract finalizes randomized 3-player teams before the hunt begins. Each team must collectively complete all required checkpoints and return to base, with every member of a winning team receiving an achievement NFT.
Contract summary: Uses finalize_team_registration, TeamAssignmentKey, TeamRosterKey, TeamGateClaimKey, collect_singu_shard, and claim_team_achievement; progress is tracked per team instead of per individual.
Difficulty: High. Coordination, timing, and team reliability matter more than raw speed.
On-chain object ids and package id:
Package ID: 0x0fffba7ceaf4c46a27195f484a32f478a5b3dccff4c1628a614c1224b52ee467
Home / End Gate: 0xf27500312bd59533d7f99fd575efb0b798d81437066ae79212d880501cadacdd
Mini Gate 1: 0x4e3eb175c4bac0edf3509b8681bf97d6439fc17bd462422f305f3db07599c36c
Mini Gate 2: 0xe9799223e7a160bb25c41cbd581631ca330ed1e81ef5e799bad962e646f48d45
### 3. Deep Decrypt
Deep Decrypt is a puzzle-focused mode where players solve a daily decrypt or lore challenge instead of physically collecting all shard checkpoints. It is designed to reward knowledge, interpretation, and fast reasoning inside the Singu universe.
Contract summary: Uses claim_decrypt_achievement with signed short-lived solve tickets; the contract enforce registration, expiry, replay protection, and limited winner slots for the mode.
Difficulty: Medium to High. Mechanical execution is lighter, but puzzle-solving speed becomes the deciding factor.
On-chain object ids and package id:
Package ID: 0x0fffba7ceaf4c46a27195f484a32f478a5b3dccff4c1628a614c1224b52ee467
Home Gate: 0xf27500312bd59533d7f99fd575efb0b798d81437066ae79212d880501cadacdd
SSU 1: 0x0703e74e68bea379250206b285904035649dfa2c3a544fb4571967f264a9877e
SSU 2: 0xf956e5ca8447056f5bad7044cd60c8c78609ca703a2d4c797bc0e944e5206156
SSU 3: 0x1d238ac1faca0d5f6e6efd132f1a3b1dc5e172d68e2547d7da10c85798d247a3
### 4. Large Arena
Large Arena expands the hunt into a bigger and more dangerous traversal space, intended for heavier infrastructure and a broader combat environment. It is the mode best suited for spectacle, area control pressure, and larger map movement.
Contract summary: Uses the same shared hunt and winner framework as the main package, but is mapped to heavy-gate hardware and longer session timing in the scheduler.
Difficulty: High. Travel distance, exposure, and broader field pressure make execution harder than the base race mode.
On-chain object ids and package id:
Package ID: 0x0fffba7ceaf4c46a27195f484a32f478a5b3dccff4c1628a614c1224b52ee467
Home Gate: 0xf27500312bd59533d7f99fd575efb0b798d81437066ae79212d880501cadacdd
Heavy Gate 1: 0x39913c81d0fec7f35cbcd93b5672e24a7a4a737f474c493b5c8f91c4beacc81e
Heavy Gate 2: 0xffacc0a31c2043738cacd150a7ffbbabf258c2a45aa49df09b1b2d1376eec364
Heavy Gate 3: 0x1840453d141280f202802c3eb2a525affe572a887125f47e1dbf43dee5786b31
### 5. Obstacle Run
Obstacle Run forces players to clear checkpoints in strict sequence rather than in any order. It adds route discipline and pressure, and in the current design it is also the mode where turret behavior becomes actively hostile to participants.
Contract summary: Uses collect_singu_shard with on-chain sequential enforcement via E_INVALID_GATE_ORDER; a player can only claim checkpoint n after completing checkpoint n-1.
Difficulty: Very High. It removes route flexibility and punishes mistakes immediately.
On-chain object ids and package id:
Package ID: 0x0fffba7ceaf4c46a27195f484a32f478a5b3dccff4c1628a614c1224b52ee467
Home / End Gate: 0xf27500312bd59533d7f99fd575efb0b798d81437066ae79212d880501cadacdd
Mini Gate 1: 0x4e3eb175c4bac0edf3509b8681bf97d6439fc17bd462422f305f3db07599c36c
Mini Gate 2: 0xe9799223e7a160bb25c41cbd581631ca330ed1e81ef5e799bad962e646f48d45
SIngu Vault's Package ID:
Use StableLayer's package (0x9c248c80c3a757167780f17e0c00a4d293280be7276f1b81a153f6e47d2567c9)

A programmable DAO protocol on the Sui blockchain. Armature provides the organizational primitives — governance, treasury, capability vaults, charters, and proposals — for decentralized communities to coordinate without admin keys or backdoors.
Built for the EVE Frontier ecosystem, but general-purpose by design.
Players use Armature to represent their tribes, alliances, and syndicates on-chain. It gives organizations the tools to scale, capture player-generated value, and build relationships backed by code guarantees — no handshake deals, no trust assumptions. The goal: a civilizational mesh woven from one repeated, powerful primitive.

EVE Frontier PvE Ship Insurance is a decentralized insurance protocol built with Move on Sui that protects player ships only against environment-driven (PvE) risks in EVE Frontier.
The protocol is designed for the EVE Frontier × Sui Hackathon 2026 – “Toolkit for Civilization”, providing an on-chain risk management layer for in-game assets. All policy terms, claims, and payouts are transparent and enforced by smart contracts.
In EVE Frontier, ships are valuable and can be lost permanently due to:
Asteroid collisions
Black hole / gravitational anomalies
Rogue / feral AI drone swarms
Other game-defined environment events
Currently, there is no native, trustless insurance system to protect players from these losses.
Goal: Build a fully on-chain insurance protocol that:
Covers only PvE environmental hazards
Automatically verifies losses using game data and oracles
Pays out trustlessly when conditions are met
Allows the community to underwrite risk and earn yield
PvE-only coverage
Explicitly insures losses caused by environment hazards, strictly excluding PvP and fraudulent/self-inflicted losses.
Automated on-chain claims
Uses Kill Mail data and an Environmental Oracle. Claims are evaluated by deterministic smart contract logic.
Instant payouts
Once a claim is approved, payout is calculated and sent automatically. No manual adjusters or human intervention.
Community underwriting pool
Players can deposit capital to the Insurance Fund and earn a share of premiums proportional to staked capital.
Dynamic risk-based pricing
Premiums depend on:
Ship type
Region risk profile
Historical loss data (via adjustable risk parameters)
P/S:
20% me.
80% AI tools.
Coding isn’t my profession — but the passion is real.
I just want to turn the ideas in my head into something real.
Still learning. Still building.
X: OlympusXVN

This is a Storage Unit based sweepstakes system. Players can create sweepstakes by defining the prize, prize quantity, total tickets, and ticket price, while other players use EVE tokens to buy tickets and join the draw. Once tickets are sold, all proceeds go to the creator; before sellout, the creator can cancel the sweepstakes at any time and all paid EVE is refunded automatically. Winner selection uses the official Sui RandomGenerator flow to improve fairness and verifiability.
Ease of Use
No detailed parameter inputting required, mostly auto-configured just Ctrl C + Ctrl V your SU address!
Connect your wallet in-game with One single click.
Use Item names as input! No remembering type ID.
A Sweepstakes game is Auto-drawn when all the tickets are sold!
Built-in Chinese Interface, just click a button and switch the language!
Uses Sui RandomGenerator to ensure Nothing is Rigged.
Averaged chances across each tickets.
The more ticket you buy, the bigger the winning chance is! It will also cost you more!
Set the Name of the game whatever you want!
Set the Number of tickets however you want!
Set the Price of each ticket however you want!
Regret making a game? No worries! Cancel & Refund has you covered! (Only for Game Creator)
Links

Collective intelligence for EVE Frontier. A prediction market where on-chain game events are the oracle.
Traditional prediction markets need external oracles — someone trusted to say "this happened." EVE Frontier doesn't have this problem. Every kill, every gate jump, every item destroyed is already an immutable on-chain event. The chain data IS the oracle. No Chainlink, no dispute resolution, no trust required.
Players stake SUI on predictions about real in-game outcomes. Settlement is determined entirely by on-chain event counts that anyone can independently verify.
How it works:
1. Creator publishes a market ("Will System X see >20 kills this week?")
2. Players stake SUI on YES or NO — odds shift with each bet
3. Off-chain indexer counts matching EVE events via Sui GraphQL
4. Contract auto-settles based on observed count vs threshold
5. Winners claim proportional payout (minus 2% protocol fee)
module system architecture:
- augury (core) — Market creation, betting, resolution, payout. 457 lines.
- resolver_registry — Multi-oracle M-of-N quorum resolution (v2 decentralization). Multiple resolvers submit counts independently; market resolves when quorum agrees. 263 lines.
- gate_oracle — Smart Gate extension powered by market odds. Gates deny passage when prediction markets show high danger probability. First concrete example of prediction market composability. 176 lines.
Key features:
- 3 EVE event types: KillMail, JumpEvent, ItemDestroyed
- Multi-oracle decentralization (v2 implemented, not just roadmapped)
- Smart Gate composability (market odds -> gate access control)
- End-to-end verified: indexer counted 63 JumpEvents and auto-resolved a market on testnet
- 29 unit tests (augury) + 94 (gate_oracle) + 275 (resolver_registry) = 398 test lines

Project Name: DemoSay
Slogan: You Demo, I Say
Project Introduction:
DemoSay is a gamified interactive Demo platform based on the Sui blockchain.
On DemoSay, publishers release Demos in the form of text, images, tables, flowcharts, videos, etc., to demonstrate gameplay, product features, solutions, and technical processes. Users signal that they have effectively viewed the Demo by typing "i get it", thereby earning tokens such as Sui and EVE as rewards.
DemoSay effectively promotes the dissemination, user acquisition, and retention of communities like EVE Frontier and the Sui ecosystem.
EVE Frontier 101 is an official (currently hypothetical) Demo package released on the DemoSay platform.

I'm a relatively new Eve Online player, and my favorite thing to do is scan down worm chains for content. As such, my submission for this hackathon seeks to reward the explorers who brave the wilderness and map its treasures.
Frontier Intel Exchange (FIX) is an external Eve Frontier logistics dashboard with a built-in intelligence marketplace. The core product helps tribe logistics and industry planners answer a simple operational question: what can we produce right now, with what we have nearby, and what will break first?
Currently, FIX reads world data and seeded scan-intelligence resources, then presents a planner-facing dashboard showing available nearby resources, current industry feasibility, projected operational bottlenecks, and alert-ready shortage warnings. Planners can see which goals are currently feasible, which constraints fail first, and which intelligence listings are relevant to the operation they are considering.
FIX also includes a POD intelligence marketplace. Public listing previews expose only planning-safe metadata such as zone, resource class, approximate richness, and freshness. After purchase, the buyer unlocks the premium reveal: exact coordinates, the full scan payload, and a recommended extraction route. This preserves the distinction between public planning intel and premium sellable reconnaissance.
The project is intentionally dashboard-first. The marketplace is narrow, fixed-price, and secondary to the planning workflow. For reliability, the MVP demo runs against localnet-seeded Frontier world state, with a mocked fallback path available if localnet is unavailable.