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2026 EVE Frontier Hackathon

Explore the tools built for a new civilization in the 2026 EVE Frontier Hackathon.

Voting has ended, but the project gallery remains open.

Storage Unit Sweepstakes
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This is a Storage Unit based sweepstakes system. Players can create sweepstakes by defining the prize, prize quantity, total tickets, and ticket price, while other players use EVE tokens to buy tickets and join the draw. Once tickets are sold, all proceeds go to the creator; before sellout, the creator can cancel the sweepstakes at any time and all paid EVE is refunded automatically. Winner selection uses the official Sui RandomGenerator flow to improve fairness and verifiability.

Ease of Use

  • No detailed parameter inputting required, mostly auto-configured just Ctrl C + Ctrl V your SU address!

  • Connect your wallet in-game with One single click.

  • Use Item names as input! No remembering type ID.

  • A Sweepstakes game is Auto-drawn when all the tickets are sold!

  • Built-in Chinese Interface, just click a button and switch the language!

Fairness Ensured

  • Uses Sui RandomGenerator to ensure Nothing is Rigged.

  • Averaged chances across each tickets.

  • The more ticket you buy, the bigger the winning chance is! It will also cost you more!

Customizability

  • Set the Name of the game whatever you want!

  • Set the Number of tickets however you want!

  • Set the Price of each ticket however you want!

  • Regret making a game? No worries! Cancel & Refund has you covered! (Only for Game Creator)


Links

Bounty Escrow Protocol
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Bounty Escrow Protocol is the foundational, decentralised task-and-reward infrastructure for the EVE Frontier and SUI ecosystems.

It permanently resolves the classic MMO dilemma of trustโ€”contractors absconding with funds without delivering, or patrons refusing to pay for completed work.

By codifying agreements into trustless, event-driven smart contracts with mathematically secure escrow mechanics, the protocol seamlessly unifies intelligence gathering, PvP warfare, and tribal logistics into a self-sustaining economic loop.

It serves as the composable backbone for decentralised applications, ensuring that when the objective is met, the payout is guaranteed. No intermediaries, no risk of default; just pure, programmable trust.

Dead Simple Storage Manager
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Dead Simple Storage Manager

Tribal shared storage for EVE Frontier - set up in under 30 seconds.

Sharing resources with your tribe should be easy. Right now, EVE Frontier storage units are personal - there's no native way for tribe members to deposit and withdraw from a common stockpile. Dead Simple Storage Manager fixes that.

What it does

Adds a shared tribal inventory into any Smart Storage Unit. Tribe members can deposit items from their hangar into a communal pool, and any other member of the same tribe can withdraw them.

This is multi-tenant: many tribes can have their own unique tribal storages within the same storage units, each inaccessible to members of other tribes.

How it works

The manager authorizes the Warehouse Receipts extension (enabling verifiable deposit tracking) and freezes the configuration so it can't be tampered with. Permissions to access a tribal storage are handled automatically by a character's tribe membership.

Once initialized, Dead Simple Storage Manager exposes three sections:

- Hangar - personal items belonging to the storage unit owner or other player accessing the storage

- Personal warehouse - your own Warehouse Receipts-backed storage

- Tribal storage - a shared inventory visible and accessible to all tribe members containing warehouse receipts within a Tribal Vault

Moving items between storages is drag-and-drop. Withdrawing is instant.

Why it matters

Shared logistics is the backbone of coordinated play. Whether your tribe is pooling fuel after a rift harvest, staging supplies for a forward deployment, or just running a communal workshop, Dead Simple Storage Manager removes the friction of manual jet-can transfers and trust-based handoffs - and it takes less time to set up than it does to read this description.

Frontier Intel
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Civilization starts with shared awareness.

In the lawless expanses of null-sec, the difference between survival and a pod express ride home is one word in an Intel channel. For over two decades, EVE pilots have built and maintained distributed intelligence networks โ€” not because the game told them to, but because information asymmetry is the difference between life and death. Frontier Intel brings that culture on-chain.


๐Ÿงฉ The Problem

A civilization needs more than structures โ€” it needs shared awareness.

Today, EVE Frontier players have no way to aggregate community judgment into quantifiable, actionable signals.

  • Individual insight stays trapped in:

    • private channels

    • Discord threads

    • gut feelings

  • There is:

    • โŒ No mechanism to back your analysis with conviction

    • โŒ No way to surface collective intelligence in real time


๐Ÿš€ What We Built

Frontier Intel is a community intelligence network on Sui.

It turns individual judgment about in-game events into real-time probability signals backed by collateral:

๐Ÿ”น Signal Markets

Binary outcomes (YES / NO) on:

  • Kill events

  • Sovereignty changes

  • Ship reveals

  • Guild rankings

  • Assembly votes

๐Ÿ“Š Prices reflect the communityโ€™s consensus probability estimate โ€”
collective intelligence with skin in the game.


๐Ÿ”น Automated Oracle

  • Pluggable resolver strategies:

    • EVE Eyes Indexer

    • EVE Frontier World API

  • When confidence exceeds threshold:

    • โœ… Outcomes proposed on-chain automatically

    • โŒ No human intervention needed


๐Ÿ”น LLM-Augmented Resolution

  • Optional AI analysis layer:

    • OpenAI

    • Anthropic

  • Designed for complex, semantic scenarios

๐Ÿ›ก Built-in safety valve:

  • LLM disagreement โ†’ automatically reduces confidence

  • Prevents false settlement


๐Ÿ”น Dispute & Arbitration

  • Economic, game-based challenge mechanism

  • Bond-staked disputes

  • AI-assisted verdict engine

๐Ÿ’ก Incentives:

  • โœ… Truthful challengers โ†’ rewarded

  • โŒ Frivolous disputes โ†’ costly


๐ŸŒ Why It Matters

This isnโ€™t a prediction market.
This is the on-chain evolution of the Intel channel.

Key Use Cases

  • ๐Ÿ—ณ Governance Signaling
    Guild / DAO members stake on proposals โ†’ real consensus with real stakes

  • ๐Ÿ“‰ Accountability Tracking
    โ€œWill team X deliver feature Y?โ€
    โ†’ Low probability = early warning signal

  • ๐Ÿง  Intelligence Aggregation
    Real-time probability dashboard for decision-making

  • ๐Ÿ’ฐ Event-Driven Conditional Funding
    Grants / rewards tied to verifiable on-chain outcomes


๐Ÿ›  Technical Stack

LayerImplementationSmart ContractsSui Move โ€” Market<Collateral> shared objects, AMM (x*y=k), lifecycle state machine, LP fee accrualOraclePluggable strategies: EVE Eyes event detection, World API state check, LLM analyzerAPIFastify 5 + Prisma 6, dual catalog (in-memory demo / PostgreSQL live)FrontendReact 19 + Vite + Tailwind v4 + @mysten/dapp-kitSDKPure TypeScript โ€” AMM math (BigInt throughout) + transaction builders

๐Ÿ” All settlement is fully on-chain
๐Ÿ›ก Smart contracts guarantee fund security
๐Ÿšซ Zero custodial risk


eve tracker
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A crowdsourced intelligence platform for EVE Frontier pilots. Interactive star map, on-chain resource sighting reports with peer verification, route planner, item browser, cargo calculator, and capsuleer leaderboard โ€” all powered by real game data and Sui blockchain attestation.

Augury
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Collective intelligence for EVE Frontier. A prediction market where on-chain game events are the oracle.

Traditional prediction markets need external oracles โ€” someone trusted to say "this happened." EVE Frontier doesn't have this problem. Every kill, every gate jump, every item destroyed is already an immutable on-chain event. The chain data IS the oracle. No Chainlink, no dispute resolution, no trust required.

Players stake SUI on predictions about real in-game outcomes. Settlement is determined entirely by on-chain event counts that anyone can independently verify.

How it works:

1. Creator publishes a market ("Will System X see >20 kills this week?")

2. Players stake SUI on YES or NO โ€” odds shift with each bet

3. Off-chain indexer counts matching EVE events via Sui GraphQL

4. Contract auto-settles based on observed count vs threshold

5. Winners claim proportional payout (minus 2% protocol fee)

module system architecture:

- augury (core) โ€” Market creation, betting, resolution, payout. 457 lines.

- resolver_registry โ€” Multi-oracle M-of-N quorum resolution (v2 decentralization). Multiple resolvers submit counts independently; market resolves when quorum agrees. 263 lines.

- gate_oracle โ€” Smart Gate extension powered by market odds. Gates deny passage when prediction markets show high danger probability. First concrete example of prediction market composability. 176 lines.

Key features:

- 3 EVE event types: KillMail, JumpEvent, ItemDestroyed

- Multi-oracle decentralization (v2 implemented, not just roadmapped)

- Smart Gate composability (market odds -> gate access control)

- End-to-end verified: indexer counted 63 JumpEvents and auto-resolved a market on testnet

- 29 unit tests (augury) + 94 (gate_oracle) + 275 (resolver_registry) = 398 test lines

Galactic Intelligence Network ( GIN )
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GIN (Galactic Intelligence Network) is a tactical intelligence layer for EVE Frontier that transforms raw player interactions, observations, and in-world signals into structured, operational intelligence.

In a survival-driven world like EVE Frontier, information is one of the most valuable resources a player can have. GIN is designed to help players and smart-object operators contribute, organize, and act on meaningful intelligence instead of relying on scattered reports, guesswork, or fragmented communication.

At its core, GIN is about building an intelligence network on the game, for the game, by the players, for the players.

The system allows players to submit in-world intel, attach it to relevant operational contexts such as assemblies or sectors, and convert those signals into actionable awareness. Rather than treating player reports as disposable chat or isolated notes, GIN structures them into a growing intelligence layer that can support coordination, threat awareness, route planning, resource decision-making, and future faction-level strategy.

GIN is being designed as a game-integrated intelligence framework that can plug directly into EVE Frontierโ€™s environment, giving it the potential to operate not just as a companion dashboard, but as a real tactical layer around smart objects, player activity, and environmental signals.

The broader vision is to create a system where:

  • players contribute intelligence as part of gameplay,

  • the network becomes more useful as more players participate,

  • incentives such as credits can reward valuable contributions,

  • and future AI/advisory systems can reason over that intelligence to help players make better decisions in real time.

This creates a powerful loop:
players generate data โ†’ the network structures it โ†’ the system turns it into intelligence โ†’ players gain better awareness and coordination.


GIN is the foundation for a player-built intelligence protocol for EVE Frontier.

We built the architecture to enable:

  • player intel contribution,

  • smart object / assembly-linked operational context,

  • structured tactical reporting,

  • reward and incentive pathways,

  • real-time intelligence surfaces,

  • and future AI-assisted guidance for survival, movement, logistics, and conflict decision-making.

GIN turns raw player game interactions into operational intelligence.

StarLane
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The first trustless toll economy for EVE Frontier โ€” gate operators set fees, pilots pay to jump, all enforced on-chain.

What is StarLane?

StarLane turns EVE Frontier's Smart Gates into revenue-generating toll booths. Gate operators publish their gates on the StarLane marketplace, set a jump fee, and earn SUI every time a pilot flies through. No middleman, no backend โ€” every toll payment, fee change, and revenue withdrawal is a transparent Sui transaction.

The Problem

EVE Frontier gives players the power to build and own stargates, but there's no native way to monetize them. Gate operators invest time and resources constructing gates that connect solar systems, yet have no mechanism to charge for passage or manage pricing. The gate economy is invisible. ## How StarLane Works -

For Gate Operators:

Connect your wallet in the in-game browser, select an unregistered gate, set your toll fee, and register with one click. Your gate immediately appears in the StarLane marketplace. Revenue accumulates on-chain and can be withdrawn at any time.

For Pilots:

Browse available gates, see toll fees upfront, and purchase a jump permit directly from the in-game browser. The permit is issued to your character automatically โ€” no extra steps.

Fee Splits: 99% of every toll goes directly to the gate operator. 1% sustains the StarLane protocol.

Why It Matters

StarLane creates the first player-driven infrastructure economy in EVE Frontier. Gate operators become toll road entrepreneurs. Pilots get transparent, verifiable pricing. The marketplace provides real-time analytics โ€” total jumps, revenue per gate, fee history โ€” giving the community visibility into the emerging transport network.

Live Integration

StarLane runs natively inside EVE Frontier's in-game browser. When a pilot interacts with a Smart Gate, StarLane opens automatically, pre-filled with that gate's context. No alt-tabbing, no external wallets โ€” the entire experience lives inside the game. All data is read directly from Sui on-chain events. No backend, no database โ€” the web app is a pure static SPA.

Blood Contract
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Blood Contract is a player-driven bounty system for EVE Frontier. Players can create on-chain bounty contracts by locking rewards against a target, choosing whether the contract applies to ship kills or structure kills, defining the required kill count, and setting a contract duration. Hunters who fulfill the conditions can claim rewards directly from the contract. Core features include Standard Bounties for single-target hunts, Ship and Building kill filters for more precise objectives, Multiple Kills contracts that distribute rewards across repeated eliminations, Future Killer bounties that automatically reverse onto the killer after a player is killed, and Auto Sort that surfaces the most valuable active targets. Blood Contract transforms bounty hunting from one-off encounters into a PvP gameplay loop with clear rewards, sustained conflict, and long-term incentives.