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2026 EVE Frontier Hackathon

Explore the tools built for a new civilization in the 2026 EVE Frontier Hackathon.

Voting has ended, but the project gallery remains open.

Eve Frontier Ops - The Solo Survivalist's Kit
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FrontierOps — An Outpost Operator's Console for EVE Frontier

FrontierOps is a fully decentralized operator's console for managing infrastructure in EVE Frontier. No backend, no server, no database — just static files, on-chain smart contracts, and a browser.

What it does:

  • Jobs Board — Post delivery jobs with SUI escrow. Assigned mode (one worker) or competitive race mode (multiple workers race to deliver, first to complete wins). Deliverables are verified against SSU inventory on-chain before payout.

  • Bounty Board — Put SUI on someone's head. Hunters submit killmail proof, creators approve, escrow releases automatically. Auto-matches kills from the live killmail feed.

  • Assembly Management — Power on/off, rename, configure SSU access rules (deposit/withdraw permissions, tribe allowlists) — all on-chain transactions from the panel.

  • Starmap — 24,500+ solar systems rendered on canvas with zoom, pan, gate connections, kill activity heatmap, and your infrastructure highlighted.

  • Mission Control — An AI agent that queries your assemblies, checks fuel, monitors threats, and executes on-chain actions with your approval. Connects to any OpenAI-compatible LLM (local or cloud).

  • Danger Alerts — Live killmail feed with threat analysis near your assets.

How it works:

Two Sui Move smart contracts (job_escrow, bounty_escrow) handle all escrow, fee distribution, and state transitions on-chain. Both use a configurable AdminCap/Platform pattern — anyone who forks the project deploys with their own treasury and fee config.

The frontend reads chain state via Sui GraphQL and writes via Programmable Transaction Blocks signed by the player's wallet. Works as a standalone web app and as an in-game embedded panel inside EVE Frontier's smart assembly behavior window — same codebase, same chain data, served from GitHub Pages.

Built with: React, Vite, Sui Move, Radix UI, HTML Canvas, zero backend infrastructure.

Live: https://enfarious.github.io/frontier-ops/
Repo: https://github.com/enfarious/frontier-ops

Galactic Intelligence Network ( GIN )
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GIN (Galactic Intelligence Network) is a tactical intelligence layer for EVE Frontier that transforms raw player interactions, observations, and in-world signals into structured, operational intelligence.

In a survival-driven world like EVE Frontier, information is one of the most valuable resources a player can have. GIN is designed to help players and smart-object operators contribute, organize, and act on meaningful intelligence instead of relying on scattered reports, guesswork, or fragmented communication.

At its core, GIN is about building an intelligence network on the game, for the game, by the players, for the players.

The system allows players to submit in-world intel, attach it to relevant operational contexts such as assemblies or sectors, and convert those signals into actionable awareness. Rather than treating player reports as disposable chat or isolated notes, GIN structures them into a growing intelligence layer that can support coordination, threat awareness, route planning, resource decision-making, and future faction-level strategy.

GIN is being designed as a game-integrated intelligence framework that can plug directly into EVE Frontier’s environment, giving it the potential to operate not just as a companion dashboard, but as a real tactical layer around smart objects, player activity, and environmental signals.

The broader vision is to create a system where:

  • players contribute intelligence as part of gameplay,

  • the network becomes more useful as more players participate,

  • incentives such as credits can reward valuable contributions,

  • and future AI/advisory systems can reason over that intelligence to help players make better decisions in real time.

This creates a powerful loop:
players generate data → the network structures it → the system turns it into intelligence → players gain better awareness and coordination.


GIN is the foundation for a player-built intelligence protocol for EVE Frontier.

We built the architecture to enable:

  • player intel contribution,

  • smart object / assembly-linked operational context,

  • structured tactical reporting,

  • reward and incentive pathways,

  • real-time intelligence surfaces,

  • and future AI-assisted guidance for survival, movement, logistics, and conflict decision-making.

GIN turns raw player game interactions into operational intelligence.

Capsuleer Courier Service
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Capsuleer Courier Service is an implementation of the "Death Stranding" postbox in EVE Frontier.

Stand up an SSU and request items from your fellow Capsuleers. Others can fulfill your deliveries, and you can fulfill theirs. Deliveries earn Likes on the leaderboard.

ChainDash
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ChainDash is a browser-based endless arcade runner built on OneChain's Move infrastructure, where an AI engine called DashIQ silently learns how you play and adapts the game in real time. It is the first GameFi arcade title to combine on-chain score verification with a live adaptive difficulty engine — no two players ever face the same challenge curve.

Frontier Flow
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EVE Frontier is a universe defined by consequence. It’s a world where 'Smart Assemblies' allow us to program the very fabric of space — from automated turrets to intelligent gates. However, there’s a massive barrier standing in our way: The Code.

Right now, if you want to build custom fire control for turrets, or jump control for gates, you have to be a Sui Move developer. You have to worry about borrow checkers, gas optimization, and syntax errors. For most players, that means the best automation stays locked in their heads, never making it to the blockchain.

Frontier Flow is a low-code visual editor designed specifically for EVE Frontier builders. The best part is you don't need to be able to code or use the terminal to deploy to Sui.

Instead of writing lines of code, you think in logic. You drag a Trigger — like a Proximity node. You wire it to a Data Accessor to check a target’s HP or Tribe. And you connect it to an Action to add to a Priority Queue.

Frontier Flow uses a 'Blender-style' socket system. Colours tell you exactly what connects to which socket and If the sockets match, the logic holds. It’s intuitive, it’s fast, and it’s virtually impossible to build a structurally broken contract.

My goal is to take you from idea to deployment in under 10 minutes.

While you’re sketching your logic, a deterministic compiler is running in your browser. Using WASM technology, Frontier Flow generates human-readable, production-ready Sui Move code on the fly.

You don’t need to install a heavy dev environment. You don’t need to leave the browser. You can inspect the generated source, validate your graph automatically, and catch errors — like disconnected nodes or missing inputs—before you ever hit the 'Deploy' button."

This is a game-changer because it decentralizes the ability to innovate. Whether you are a solo miner or a massive alliance architect, Frontier Flow gives you the tools to automate your strategy with the precision of a professional coder.

Frontier Flow is open-source and built on a foundation of strict type safety and high-performance engineering.

The Frontier is waiting. How will you program it?

Frontier Event Streamer
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A checkpoint-driven event scanner for the EVE Frontier package on the Sui blockchain. It polls for new checkpoints, drains all on-chain Move events across every watched module, parses them into typed Python dataclasses. It can also scan through chain history for events matching a filter.

Currently development environment running live on Stillness

The codebase includes three example usages of this concept.

whwebserver

Uses the event streamer to listen for the latest on-chain events. A WebHook server then allows consumers to subscribe to channels to then be streamed events. A web app acts as a web hook consumer and display events on a front-end.

enricher

Scans through events in order to populate a database. This additional data can then be used to produced enriched events. For example, 'CharacterCreatedEvent' and 'MetadataChangedEvent' can be scanned to produce a lookup table to resolve player id's to their names. This data can then be used to create more meaningful events, such as KillMails that include player names and tribe.

Discord bot

Uses the event streamer to listen for the latest on-chain events. On new events, the discord bot will notify a specified channel.

Dead Man's Switch
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Dead Man's Switch is a decentralized last will for EVE Frontier pilots. Set a beneficiary, lock a SUI deposit, and choose a silence threshold 3, 7, 14, or 30 days. As long as you check in, nothing happens. But if you go dark beyond the threshold, anyone can trigger the switch: your locked SUI transfers automatically to your chosen beneficiary, along with your final message. No intermediaries. No appeals. Built on Sui Testnet with a full Move smart contract and a dark, atmospheric frontend.

EVE Frontier PvE Ship Insurance Protocol
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EVE Frontier PvE Ship Insurance is a decentralized insurance protocol built with Move on Sui that protects player ships only against environment-driven (PvE) risks in EVE Frontier.

The protocol is designed for the EVE Frontier × Sui Hackathon 2026 – “Toolkit for Civilization”, providing an on-chain risk management layer for in-game assets. All policy terms, claims, and payouts are transparent and enforced by smart contracts.

1. Problem & Motivation

In EVE Frontier, ships are valuable and can be lost permanently due to:

  • Asteroid collisions

  • Black hole / gravitational anomalies

  • Rogue / feral AI drone swarms

  • Other game-defined environment events

Currently, there is no native, trustless insurance system to protect players from these losses.

Goal: Build a fully on-chain insurance protocol that:

  • Covers only PvE environmental hazards

  • Automatically verifies losses using game data and oracles

  • Pays out trustlessly when conditions are met

  • Allows the community to underwrite risk and earn yield

2. Key Features

  • PvE-only coverage
    Explicitly insures losses caused by environment hazards, strictly excluding PvP and fraudulent/self-inflicted losses.

  • Automated on-chain claims
    Uses Kill Mail data and an Environmental Oracle. Claims are evaluated by deterministic smart contract logic.

  • Instant payouts
    Once a claim is approved, payout is calculated and sent automatically. No manual adjusters or human intervention.

  • Community underwriting pool
    Players can deposit capital to the Insurance Fund and earn a share of premiums proportional to staked capital.

  • Dynamic risk-based pricing
    Premiums depend on:

    • Ship type

    • Region risk profile

    • Historical loss data (via adjustable risk parameters)

      P/S:
      20% me.
      80% AI tools.

      Coding isn’t my profession — but the passion is real.
      I just want to turn the ideas in my head into something real.

      Still learning. Still building.

      X: OlympusXVN

Frontier Factional Warfare
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Concept

A player-driven faction warfare system for EVE Frontier

The goal is to create visible objectives that act as open-world matchmaking, bringing players into conflict through capturable sites enforced by programmable smart turrets.

Players from any tribe can join one of two factions and fight for control of territory inside a designated warzone.

Gameplay

A capture begins when a player accesses a smart turret and presses Capture Site.

This creates a live objective visible to both factions. The capture lasts 20 minutes

The turret enforces the site rules directly, including ship restrictions, helping keep fights controlled and fair.

Sites start empty and only become capturable once a player builds a turret and authorizes its custom code through the website.

When activated, the site icon changes and the site can be captured.

The website supports wallet login and character fetching, and a 3D map that uses voroni system as territory mesh, wich serves as a test for how a 3d sovereignty-style map could look in EVE Frontier.

Planned Additions

Iterations on the game rules, a fleet timer for constelation captureing, scoring, leaderboards, killmail integration, Stargate building