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2026 EVE Frontier Hackathon

Explore the tools built for a new civilization in the 2026 EVE Frontier Hackathon.

Voting has ended, but the project gallery remains open.

Pactaforge
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PactaForge — Programmable Agreements with Verifiable Execution

PactaForge is an execution layer for programmable agreements built on Sui, demonstrated through real in-game economies like EVE Frontier.

Today, smart contracts primarily execute transactions, but real-world agreements depend on more than transfers — they require conditions, proofs, delivery verification, and dispute resolution. This critical context is often fragmented or trusted off-chain.

PactaForge solves this by combining on-chain agreement execution with verifiable data.

Each agreement is created as a programmable on-chain object where assets are locked trustlessly, and execution is triggered only when predefined, provable conditions are met.

We demonstrate this through three live contract flows:

• Bounty Contracts — rewards are locked and only released when a valid on-chain killmail proves completion

• Delivery Jobs — payments are automatically released when required items are delivered and verified on-chain

• Trade Escrow — atomic swaps where both parties lock assets and settlement is enforced without counterparty risk

All flows execute on Sui testnet using real wallets, real assets, and verifiable on-chain events.

By integrating verifiable data primitives (via Walrus), PactaForge ensures that not just transactions, but the full context of agreements — proofs, conditions, and outcomes — are persistent, auditable, and trustless.

PactaForge shifts smart contracts from simple transactions to complete, deterministic agreement systems.

SENTINEL
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https://sentinel.zireael.dev/

In the Frontier, information is the deadliest weapon. SENTINEL is a decentralized threat intelligence network that watches the chain so you don't have to.

Every kill, bounty, and Smart Gate transit is ingested in real time via Sui's gRPC checkpoint stream and fed into a threat scoring engine. Each pilot's score — factoring recency, kill count, K/D ratio, bounties, and movement patterns — is published on-chain every 30 seconds. Smart Gates read those scores and block high-threat pilots before they reach you.

Fleet commanders get a live leaderboard of the most dangerous pilots in the network. Corp members get Discord alerts the moment a CRITICAL-tier threat is detected. The dashboard shows earned titles (Apex Predator, Bounty Hunter), system hotspots, and a streaming event feed updated as each checkpoint lands.

The network runs a Bounty Board — a fully on-chain contract where players post SUI coin rewards for confirmed kills. Post a bounty on any pilot by name, set the reward and expiry, and the contract holds the SUI in escrow. Hunters claim by presenting a verified killmail; the contract checks the victim and killer match, then transfers the reward directly to the hunter's wallet. No travel, no SSU, no trust required.

Tech stack: Rust/Tokio backend, Solid.js dashboard, Move smart contracts on Sui, deployed on AWS. The intelligence network is live on Stillness.

EF_Industry
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Currently a simple industry manager aiming to full industry management when the interfaces to automatization work.

Frontier Trade Hub
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The first trustless on-chain P2P marketplace for EVE Frontier, built on Sui.

Players list, buy, and cancel in-game items directly — no Discord middlemen, no scam risk. Built with two Move modules: trade_hub (core marketplace with 1% fee split via Coin<SUI>) and trade_terminal (Smart Assembly SSU bridge for register/sync/list in one atomic tx).

Key features:

• Browse all active listings with live on-chain data (auto-refreshes every 15s)

• One-click buy — 99% to seller, 1% platform fee, split atomically in Move

• Smart Terminal tab — register your EVE Frontier SSU, sync inventory on-chain, list directly through terminal

• Shared objects + capability pattern (AdminCap, TerminalCap) + on-chain events

Contracts deployed on Sui Devnet. 3/3 Move unit tests passing.

Bazaar
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TRIBE BAZAAR
an Immersive Trading & Social Hub for EVE Frontier

Live Demo: https://evebazaar.netlify.app

Trailer: https://www.youtube.com/watch?v=Iq1bSxo5fs4

Demo: https://www.youtube.com/watch?v=Ewc7hQTkyko

Github: https://github.com/Aloim/Bazaar

***MARCH 31 UPDATE*** Multiplayer now as Widget optionally available + Major bugfixes

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Tribe Bazaar isn't just another purpose built marketplace tool. It's designed to immerse players deeper into EVE Frontier via an Isometric world, combining a robust tradingsystem with tribe management while providing a social hub for direct player interaction within the vast space of the Frontier. It provides a visual game client that brings your station to life. Walk around your SSU, browse shops, visit the guestbook, check announcements, trade with others, all from the isometric Bazaar rendered in Godot.

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What Players Get:


The Bazaar: A Walk in Marketplace and Tribe Management

Step into a individually customizeable(TBD) visual isometric station. Move around with WASD, click on holographic shop signs to browse listings. Customize your character (TBD), chat and interact with others (TBD).

Three shop types:

- WTS (Want To Sell) List items at a fixed TribeCoin price. Tax is collected when items sell.

- WTB (Want To Buy) Post buy orders. Sellers fill your request and you get the items.

- DE (Direct Exchange) Swap items directly. Item A for Item B, optional currency on either side.

All shops are placed in world by the owner, show up as clickable holograms, and auto-expire after a configurable period.

Direct Trade

Trade directly with another player. Search by character name, pick items from both inventories side-by-side, add currency if needed. Full proposal workflow: send offer, receive counter-offers, accept, execute. Zero marketplace fees. Members and higher ranked users have access to the Quicktrade option. Its a publicly available basked where people can deposit and withdraw items as they want. Everyone sees whats deposited or whats beeing withdrawn. It is a trust based solution that makes exchanging things more convenient.

Your Inventory

View everything you own in the SSU, filterable, sortable, with locked item indicators for things reserved by active shops.

TribeHub - Social Features & Widgets

The station isn't just for trading. It's a social space:

-Optional Multiplayer(needs to be externally hosted)
-Create your own widets/maps via godot(TBD) and place them where you need them(TBD), or choose which ones of the available ones you want to activate from the Superadmin menu

-Announcements Board: On chain news from your tribe leadership. Public or role-gated visibility, sticky posts, inline comments. Shows up as a beacon in the game world.

- Guestbook: Leave a message at the station. 500 entry on chain guestbook with character name display. Pulsating light beacon in-world.

- Donate to Tribe(TBD): Contribute items or TribeCoins to the tribe treasury. Items go into the TribeVault for giveaways, currency goes to the treasury.
- And many more Widgets in the future

The Experience

- System Scanning Immersive Intro sequence

- Docking Procedure loading transition when entering the station

- Isometric game client walk around, interact with beacons, open floating panels without leaving the game + Optional Multiplayer, see others walking around.

- Character name resolution wallet addresses show as EVE player names everywhere

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What Tribe Leaders Get:

Moderator Tools

- Remove shops, ban players (1 day / 1 week / permanent)

- Banning auto-closes all the player's shops and returns escrowed items

- Delete guestbook entries

Admin Panel

- Tax Configuration Set WTS tax, WTB tax, and DE fees per market role (Officer, Member, Friendly, Unfriendly)

- Shop Settings Max shops per role, items-per-shop limit, auto-expiry window (1–28 days or never)

- User & Role Management Assign market roles to players, grant/revoke Mod and Admin capabilities

- Force Close Override close any shop, returning items to the owner

- Giveaway Management Create item+currency templates, issue packages to specific players, manage unclaimed items


SuperAdmin / Owner Panel

- TribeCoin Management Mint coins, burn from treasury, withdraw accumulated tax revenue, view circulating supply

- Ownership Claim dApp ownership (SSU owner only), transfer ownership, freeze extension config

- Tribe Assets Manage TribeVault contents and giveaway packages

- Widget Control Toggle Announcements, Guestbook, and Donate widgets on/off

- SSU Storage & Tx Log Inspect storage contents and transaction history

Governance Roles

Full role hierarchy: Owner > SuperAdmin > Admin > Moderator > Member > Stranger

Each with scoped permissions. Strangers auto-register on their first transaction, no setup needed to start trading.

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Tech Stack

| Layer | Tech |

|-------|------|

| Blockchain | Sui (testnet) |

| Smart Contracts | Sui Move — 12 modules, 243 tests |

| Frontend | React 18 + TypeScript + Vite |

| Game Client | Godot 4.6 (HTML5/WebGL export) |

| Wallet | EVE Vault (zkLogin, gas-free sponsored transactions) |

| dApp SDK | @evefrontier/dapp-kit |

All marketplace state is fully on-chain. The game client is visual only, zero blockchain access from Godot, everything goes through React. Later on I will attempt to go full chain with the godot client via walrus (still figuring things out)

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Coming Soon

- More TribeHub widgets (polls, event calendar, tribe stats)

- Customizable player characters (choose your avatar)

- Customizable station maps (tribe-designed layouts)

- EVE Token support in Direct Trade

- Mobile-friendly UI improvements

- General polish and bug fixes

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Try it now: https://evebazaar.netlify.app

Connect your EVE Vault wallet.

CONCORD ISN'T LOOKING - PERPS MARKET
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CONCORD ISN'T LOOKING

Prediction Exchange · EVE Frontier

OK champ, let's do this.

EVE Frontier has killmails, gate registries, assembly counts, and character rosters — all on-chain, all verifiable, all completely unguarded. Nobody built a prediction market on top of them. Until now.

Concord Isn't Looking is a chaotic-style prediction exchange for EVE Frontier, where players bet EVE tokens on verifiable on-chain outcomes: kill counts, corp dominance, gate construction, population growth. Every market resolves against an indisputable on-chain source, no oracles, no trust, no CONCORD to stop you.

Markets like:

- Will total killmails on Stillness exceed 10,000 by end of April?

- Will a single corp control >5% of all Smart Assemblies by May 1?

- Will someone yolo-rush a gatecamp solo and survive this week?

The last question was inspired by a true story. The answer was no.

Built as a single-file external dApp. No backend. No Move contract experience required. Just raw on-chain data, a force-directed graph of collective delusion, and the spirit of a man who did not have a plan.

At least we have chicken.

Live at: concord-isnt-looking.vercel.app

Stack: HTML · Sui RPC · suix_queryEvents · EVE Vault wallet integration

The Kings Chamber
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🏛️ Project: The King’s Chamber A Bio-Industrial Synthesis Mod for EVE Frontier

The Vision In the harsh vacuum of the Frontier, civilization requires more than just extraction; it requires sustainable transformation. The King’s Chamber is a Smart Assembly mod that introduces a passive, geometry-based manufacturing loop to the Sui blockchain. Developed for Anchor Stone Property Solutions, this project moves away from fuel-intensive industrial refining toward a "Digital Mycelium" approach—growing advanced building materials from the resonant heart of a player-built structure.

The Mechanics Inspired by the "Electric Soil" secrets of ancient geometry, the mod utilizes a Smart Storage Unit (SSU) programmed with a custom Sui Move contract. The system is designed to be housed within a 51.8° pyramid—the exact angle of the Great Pyramid of Giza—aligned to True North to simulate the concentration of atmospheric electromagnetic energy.

The core logic, titled the "Resonance Protocol," optimizes production for items placed at exactly one-third of the pyramid’s height (the King’s Chamber). In this zone, the SSU acts as an automated incubator:

Input: Players deposit refined Carbon ore (substrate).

Synthesis: The SSU monitors the Sui Clock (0x6) to trigger a 24-hour "incubation" cycle.

Output: The raw Carbon is transmuted into Graphene-Mycelium Bricks, a high-durability, bio-synthetic building block used for advanced base construction.

The Impact As a "Toolkit for Civilization" entry, The King’s Chamber offers a non-extractive path to infrastructure. It empowers new pilots and entrepreneurs to establish "Greenhouse" economies that produce value through time and geometry rather than raw force. By integrating blockchain-verified growth timers with physical in-game architecture, Anchor Stone Property Solutions is defining the next generation of survivalist industry: where we don't just mine the world—we grow it.

🚀 How to Run To test the King's Chamber logic, ensure you have the Sui CLI installed.

  1. Build the Module From the project root, run this command to verify the code:

Bash sui move build 2. Run Unit Tests To simulate the 24-hour "Electric Soil" growth cycle:

Bash sui move test 3. Deploy to Testnet If you have a Sui wallet configured with testnet GAS:

Bash sui client publish --gas-budget 100000000

The Steve Show
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The Steve Show is a late night broadcast from the edge of the EVE Frontier universe,

powered by the EVE Frontier World API and Claude AI. Check out three channels to watch a new story every visit.

HISTORY CHANNEL — civilization stories from real tribes, real systems, real items.
BREAKING NEWS — player gossip. TBD on integrity.
ORACLE CHANNEL — intelligence and strategies through stories.

Basically, Steve talks. You watch. You (maybe) laugh. You read in between the lines. You learn things accidentally.

Built for entertaining players because what we say about what happens, how we tell it, and how we interpret it shapes the Frontier.

EveMBA
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EveMBA seamlessly integrates MBA education with EVE Frontier gameplay, offering an immersive copilot/mentor learning experience in the realm of interstellar strategy and business.