DeepSurge
Sui Logo
EVE Frontier Logo

2026 EVE Frontier Hackathon

Explore the tools built for a new civilization in the 2026 EVE Frontier Hackathon.

Voting has ended, but the project gallery remains open.

The Ministry of Passage
thumbnail

This entry focusses on 2 distinct areas:

  1. Blazor / .Net Integration with Sui Move

  2. Example tutorial project called The Ministry of Passage to showcase the Blazor Integration

nova aces
thumbnail

Slots for fun! Hello Eve team, everyone knows casinos are the backbone of the Eve economy. This project is fun and easy to understand. You can test it for yourself here.

https://projectgambaz.vercel.app

try my blackjack

https://nova-aces-app.vercel.app/

Test it for yourself, run it in any smart facility :D

Bazaar
thumbnail

TRIBE BAZAAR
an Immersive Trading & Social Hub for EVE Frontier

Live Demo: https://evebazaar.netlify.app

Trailer: https://www.youtube.com/watch?v=Iq1bSxo5fs4

Demo: https://www.youtube.com/watch?v=Ewc7hQTkyko

Github: https://github.com/Aloim/Bazaar

***MARCH 31 UPDATE*** Multiplayer now as Widget optionally available + Major bugfixes

---

Tribe Bazaar isn't just another purpose built marketplace tool. It's designed to immerse players deeper into EVE Frontier via an Isometric world, combining a robust tradingsystem with tribe management while providing a social hub for direct player interaction within the vast space of the Frontier. It provides a visual game client that brings your station to life. Walk around your SSU, browse shops, visit the guestbook, check announcements, trade with others, all from the isometric Bazaar rendered in Godot.

---

What Players Get:


The Bazaar: A Walk in Marketplace and Tribe Management

Step into a individually customizeable(TBD) visual isometric station. Move around with WASD, click on holographic shop signs to browse listings. Customize your character (TBD), chat and interact with others (TBD).

Three shop types:

- WTS (Want To Sell) List items at a fixed TribeCoin price. Tax is collected when items sell.

- WTB (Want To Buy) Post buy orders. Sellers fill your request and you get the items.

- DE (Direct Exchange) Swap items directly. Item A for Item B, optional currency on either side.

All shops are placed in world by the owner, show up as clickable holograms, and auto-expire after a configurable period.

Direct Trade

Trade directly with another player. Search by character name, pick items from both inventories side-by-side, add currency if needed. Full proposal workflow: send offer, receive counter-offers, accept, execute. Zero marketplace fees. Members and higher ranked users have access to the Quicktrade option. Its a publicly available basked where people can deposit and withdraw items as they want. Everyone sees whats deposited or whats beeing withdrawn. It is a trust based solution that makes exchanging things more convenient.

Your Inventory

View everything you own in the SSU, filterable, sortable, with locked item indicators for things reserved by active shops.

TribeHub - Social Features & Widgets

The station isn't just for trading. It's a social space:

-Optional Multiplayer(needs to be externally hosted)
-Create your own widets/maps via godot(TBD) and place them where you need them(TBD), or choose which ones of the available ones you want to activate from the Superadmin menu

-Announcements Board: On chain news from your tribe leadership. Public or role-gated visibility, sticky posts, inline comments. Shows up as a beacon in the game world.

- Guestbook: Leave a message at the station. 500 entry on chain guestbook with character name display. Pulsating light beacon in-world.

- Donate to Tribe(TBD): Contribute items or TribeCoins to the tribe treasury. Items go into the TribeVault for giveaways, currency goes to the treasury.
- And many more Widgets in the future

The Experience

- System Scanning Immersive Intro sequence

- Docking Procedure loading transition when entering the station

- Isometric game client walk around, interact with beacons, open floating panels without leaving the game + Optional Multiplayer, see others walking around.

- Character name resolution wallet addresses show as EVE player names everywhere

---

What Tribe Leaders Get:

Moderator Tools

- Remove shops, ban players (1 day / 1 week / permanent)

- Banning auto-closes all the player's shops and returns escrowed items

- Delete guestbook entries

Admin Panel

- Tax Configuration Set WTS tax, WTB tax, and DE fees per market role (Officer, Member, Friendly, Unfriendly)

- Shop Settings Max shops per role, items-per-shop limit, auto-expiry window (1–28 days or never)

- User & Role Management Assign market roles to players, grant/revoke Mod and Admin capabilities

- Force Close Override close any shop, returning items to the owner

- Giveaway Management Create item+currency templates, issue packages to specific players, manage unclaimed items


SuperAdmin / Owner Panel

- TribeCoin Management Mint coins, burn from treasury, withdraw accumulated tax revenue, view circulating supply

- Ownership Claim dApp ownership (SSU owner only), transfer ownership, freeze extension config

- Tribe Assets Manage TribeVault contents and giveaway packages

- Widget Control Toggle Announcements, Guestbook, and Donate widgets on/off

- SSU Storage & Tx Log Inspect storage contents and transaction history

Governance Roles

Full role hierarchy: Owner > SuperAdmin > Admin > Moderator > Member > Stranger

Each with scoped permissions. Strangers auto-register on their first transaction, no setup needed to start trading.

---

Tech Stack

| Layer | Tech |

|-------|------|

| Blockchain | Sui (testnet) |

| Smart Contracts | Sui Move — 12 modules, 243 tests |

| Frontend | React 18 + TypeScript + Vite |

| Game Client | Godot 4.6 (HTML5/WebGL export) |

| Wallet | EVE Vault (zkLogin, gas-free sponsored transactions) |

| dApp SDK | @evefrontier/dapp-kit |

All marketplace state is fully on-chain. The game client is visual only, zero blockchain access from Godot, everything goes through React. Later on I will attempt to go full chain with the godot client via walrus (still figuring things out)

---

Coming Soon

- More TribeHub widgets (polls, event calendar, tribe stats)

- Customizable player characters (choose your avatar)

- Customizable station maps (tribe-designed layouts)

- EVE Token support in Direct Trade

- Mobile-friendly UI improvements

- General polish and bug fixes

---

Try it now: https://evebazaar.netlify.app

Connect your EVE Vault wallet.

Frontier Corm
thumbnail

Frontier Corm is an AI driven contract system intended to help provide players with breadcrumb tasks to get into larger and larger ships. In the future it will expand to function as conflict driver as groups of players interact with each other and the corms themselves become targets of player aggression. The ultimate goal of each corm network is to achievable continuity that does not require player intervention ( not possible with current game mechanics, maybe possible in the future? )

Frontier Shield
thumbnail

Frontier Shield is the first decentralized insurance protocol for EVE Frontier, built on Sui. Players buy insurance policies (minted as NFTs) to protect their ships. When a ship is destroyed, an on-chain oracle verifies the kill event and triggers instant, automatic payouts — no middleman, no delays.

Core features:

  • Policy NFTs — buy coverage for any ship class with dynamic risk-based pricing

  • On-chain Oracle — listens to EVE Frontier's world contract for real-time kill verification

  • Automated Claims — smart contract verifies victim, timing, and policy validity in one transaction

  • Bounty Board — 15% of each payout auto-posts a revenge bounty on the attacker

  • Underwriter Vault — anyone can deposit SUI to back the insurance pool and earn premium yield

Five Sui Move modules. Fully on-chain. Zero trust assumptions.

DemoSay/EVE Frontier 101
thumbnail

Project Name: DemoSay
Slogan: You Demo, I Say

Project Introduction:
DemoSay is a gamified interactive Demo platform based on the Sui blockchain.

On DemoSay, publishers release Demos in the form of text, images, tables, flowcharts, videos, etc., to demonstrate gameplay, product features, solutions, and technical processes. Users signal that they have effectively viewed the Demo by typing "i get it", thereby earning tokens such as Sui and EVE as rewards.

DemoSay effectively promotes the dissemination, user acquisition, and retention of communities like EVE Frontier and the Sui ecosystem.

EVE Frontier 101 is an official (currently hypothetical) Demo package released on the DemoSay platform.

Project Mirage
thumbnail

Project MIRAGE: The Aegis Protocol

EVE Frontier x Sui Hackathon Submission

📡 Overview

The Aegis Protocol is a Zero-Trust Corporate Operating System designed for EVE Frontier. It transforms basic L1 Smart Assemblies into a highly weaponized, automated defense and logistics grid.

Instead of relying on monolithic Smart Contract extensions, this dApp demonstrates absolute mastery over canonical EVE Frontier primitives to construct L1 Programmable Transaction Blocks (PTBs) that dictate in-game physics.

🛠️ Key Architectural Milestones

  1. L1-to-L0 Physics Manipulation: The dApp can physically execute a "Hot-Potato" assembly disconnect (destroy_offline_assemblies) or trigger an emergency fuel dump (withdraw_fuel), demonstrating real-time L1 constraints affecting L0 game mechanics.

  2. Cross-System Contagion Tracking: Integrates the official Phobos FSD extraction data to mathematically calculate valid spatial routing. It intercepts events::JumpEvent telemetry to dynamically rewrite Turret arrays in destination systems before an infected player finishes loading the grid.

  3. The Logistics Primitive (TCV): Independently engineers a Liquid Staking Token (LST) analogue for physical game assets. It allows players to deposit canonical inventory::Item structs into a Storage Unit to mint a "Tethered Contraband Voucher" (multicoin::Balance), fully decoupling item custody from downstream DeFi logic.

  4. Corporate Zero-Trust Mechanisms: Employs canonical world::character::PlayerProfile resolution to allow CEOs to dynamically execute turret.move Clan Purges, overriding native IFF transponders if a mutiny occurs.

Sentinel
thumbnail

Defensive telemetry for EVE Frontier turret operators.

Sentinel is an EVE Frontier dashboard for monitoring turret assemblies and tracking their interactions with other players or NPCs.

The Sentinel dashboard gives you visibility into who or what is scouting or attacking your assets throughout the EVE galaxy.

  • Displaying Turret Smart Assembly objects owned by the logged in wallet

  • Event history and threat intelligence from indexed on-chain turret events

  • Solar-system mapping for working around the location obfuscation in EVE, players can assign solar-systems to their network nodes

  • Galaxy plotting by network-node; assign solar systems to network-nodes to map turrets

  • Live operator view

NOTE: This app required PriorityTargetUpdateEvent s which are not yet published on-chain. To emulate them, the app has mock data loaded at https://ef-sentinel.xyz/demo

NOTE 2: This app reads and uses Stillness, but it is not a move contract so it does not have a special package ID.

CONCORD ISN'T LOOKING - PERPS MARKET
thumbnail

CONCORD ISN'T LOOKING

Prediction Exchange · EVE Frontier

OK champ, let's do this.

EVE Frontier has killmails, gate registries, assembly counts, and character rosters — all on-chain, all verifiable, all completely unguarded. Nobody built a prediction market on top of them. Until now.

Concord Isn't Looking is a chaotic-style prediction exchange for EVE Frontier, where players bet EVE tokens on verifiable on-chain outcomes: kill counts, corp dominance, gate construction, population growth. Every market resolves against an indisputable on-chain source, no oracles, no trust, no CONCORD to stop you.

Markets like:

- Will total killmails on Stillness exceed 10,000 by end of April?

- Will a single corp control >5% of all Smart Assemblies by May 1?

- Will someone yolo-rush a gatecamp solo and survive this week?

The last question was inspired by a true story. The answer was no.

Built as a single-file external dApp. No backend. No Move contract experience required. Just raw on-chain data, a force-directed graph of collective delusion, and the spirit of a man who did not have a plan.

At least we have chicken.

Live at: concord-isnt-looking.vercel.app

Stack: HTML · Sui RPC · suix_queryEvents · EVE Vault wallet integration