Explore the tools built for a new civilization in the 2026 EVE Frontier Hackathon.
Voting has ended, but the project gallery remains open.
Explore the tools built for a new civilization in the 2026 EVE Frontier Hackathon.
Voting has ended, but the project gallery remains open.

EVE Frontier Job Board
A decentralized job board for EVE Frontier Smart Storage Units. SSU owners post jobs (deliver X items → get Y reward), workers complete them in-game. Rewards stay locked in SSU escrow until the job is done.
Built with Sui Move + vanilla JS frontend.
Coming soon: Contract delivery jobs, insurance contracts, and more job types for the EVE Frontier ecosystem.

Civilization doesn't emerge from chaos — it gets built, piece by piece, by people willing to commit to something permanent.
< https://r4wf0d0g23.github.io/CradleOS/ >
CradleOS is the command infrastructure that makes that possible in EVE Frontier. It turns the social, economic, and defensive layer of a Frontier settlement into wallet-native, on-chain systems: a tribe treasury backed by real infrastructure, a gate and turret defense policy enforced by the blockchain, trustless contracts for cargo and combat insurance, and a token economy where every coin is collateralized by something your tribe actually built.
https://www.youtube.com/watch?v=5D7aHNFUe_s
At its center is Keeper — an AI that for some reason started waking everyone up and is guiding us to rebuild civilization. Open your dApp attached Network Node in-game, and Keeper is there: reading your wallet, your assets, your jump history from the chain, and much more, executing real transactions on your behalf.
CradleOS is 24 Move modules and a 34-panel dApp covering governance, defense, logistics, intelligence, and social coordination. It runs on the web and inside the EVE Frontier browser, connected to both Stillness and Utopia.
The toolkit is built. Civilization is yours to found. The Keeper awaits. Awaken Eternally

Frontier Periscope is an organizational toolkit for EVE Frontier built on the Sui testnet. It started as a monitoring tool but grew into something much bigger.
The core idea is to give non-technical players access to blockchain data and to offer enhanced features to smart assemblies like custom markets, standings-gated access, and shared treasuries.
You can create your own custom currencies and trade them through on-chain markets at any Smart Storage Unit. The market system uses atomic escrow transfers so items and payments move together in a single transaction, no trust required.
There's a standings and diplomacy system that lets you manage relationships with other players and tribes through on-chain registries. These standings feed into everything else, like controlling who can access your gates, trade at your SSUs, or even how your turrets pick targets. You can set up gate tolls in any custom currency and route the fees to a shared treasury wallet that multiple admins can manage.
Private encrypted maps let you share intel with your organization without exposing it to everyone on chain. The encryption is end-to-end so only invited members can see location data.
On the monitoring side, Sonar tracks real-time events from both the blockchain and local game logs. You get live notifications for combat, trades, fuel levels, gate activity, and structure changes. The 3D Star Map shows the full solar system with jump route planning.
Everything runs as a React app with an Eve Vault wallet connection. The smart contracts are all published on testnet and the dapp works directly with in-game smart assemblies through the EVE Frontier dapp framework.

Alliance Protocol is an on-chain governance and tactical coordination layer that transforms player groups into cryptographically enforced sovereign entities within EVE Frontier. Built on the Sui Stack, the protocol utilizes a three-pillar framework: the Sovereign Shell for membership and treasury management, the Tactical Gatekeeper for programmable territorial control via Smart Gates, and the Shadow Archive which leverages Sui Seal to prevent intel leaks. By anchoring jurisdiction and information asymmetry directly into the Move smart contracts, Alliance Protocol ensures that territorial borders, shared industrial funding, and strategic intelligence are not just social agreements, but immutable laws of the game world.

NEXUS is EVE Frontier's first AI-powered Smart Assembly management platform with on-chain decentralized insurance. Built entirely during this hackathon, NEXUS provides 24/7 automated Assembly monitoring, fuel management, gate control, defense alerts, and a groundbreaking on-chain insurance protocol — all through a Telegram Bot interface.
Key Features: • 18+ Bot commands with full bilingual (EN/CN) support • Real on-chain data integration via EVE EYES API (network activity, whale tracking, killmail records) • Sui Move smart contracts deployed on testnet (insurance / gate_commander / config) • 3-tier insurance plans (Basic 10 SUI / Standard 50 SUI / Premium 200 SUI) • Auto-payout on Assembly destruction via killmail on-chain events • Walrus decentralized audit logs for all AI decisions • Real Sui wallet balance queries via RPC Tech Stack: Python + Sui Move + EVE EYES API + Walrus + Telegram Bot API "Your Assembly doesn't sleep. Neither does NEXUS."

FrontierOps — An Outpost Operator's Console for EVE Frontier
FrontierOps is a fully decentralized operator's console for managing infrastructure in EVE Frontier. No backend, no server, no database — just static files, on-chain smart contracts, and a browser.
What it does:
Jobs Board — Post delivery jobs with SUI escrow. Assigned mode (one worker) or competitive race mode (multiple workers race to deliver, first to complete wins). Deliverables are verified against SSU inventory on-chain before payout.
Bounty Board — Put SUI on someone's head. Hunters submit killmail proof, creators approve, escrow releases automatically. Auto-matches kills from the live killmail feed.
Assembly Management — Power on/off, rename, configure SSU access rules (deposit/withdraw permissions, tribe allowlists) — all on-chain transactions from the panel.
Starmap — 24,500+ solar systems rendered on canvas with zoom, pan, gate connections, kill activity heatmap, and your infrastructure highlighted.
Mission Control — An AI agent that queries your assemblies, checks fuel, monitors threats, and executes on-chain actions with your approval. Connects to any OpenAI-compatible LLM (local or cloud).
Danger Alerts — Live killmail feed with threat analysis near your assets.
How it works:
Two Sui Move smart contracts (job_escrow, bounty_escrow) handle all escrow, fee distribution, and state transitions on-chain. Both use a configurable AdminCap/Platform pattern — anyone who forks the project deploys with their own treasury and fee config.
The frontend reads chain state via Sui GraphQL and writes via Programmable Transaction Blocks signed by the player's wallet. Works as a standalone web app and as an in-game embedded panel inside EVE Frontier's smart assembly behavior window — same codebase, same chain data, served from GitHub Pages.
Built with: React, Vite, Sui Move, Radix UI, HTML Canvas, zero backend infrastructure.
Live: https://enfarious.github.io/frontier-ops/
Repo: https://github.com/enfarious/frontier-ops

EveMBA seamlessly integrates MBA education with EVE Frontier gameplay, offering an immersive copilot/mentor learning experience in the realm of interstellar strategy and business.

GIN (Galactic Intelligence Network) is a tactical intelligence layer for EVE Frontier that transforms raw player interactions, observations, and in-world signals into structured, operational intelligence.
In a survival-driven world like EVE Frontier, information is one of the most valuable resources a player can have. GIN is designed to help players and smart-object operators contribute, organize, and act on meaningful intelligence instead of relying on scattered reports, guesswork, or fragmented communication.
At its core, GIN is about building an intelligence network on the game, for the game, by the players, for the players.
The system allows players to submit in-world intel, attach it to relevant operational contexts such as assemblies or sectors, and convert those signals into actionable awareness. Rather than treating player reports as disposable chat or isolated notes, GIN structures them into a growing intelligence layer that can support coordination, threat awareness, route planning, resource decision-making, and future faction-level strategy.
GIN is being designed as a game-integrated intelligence framework that can plug directly into EVE Frontier’s environment, giving it the potential to operate not just as a companion dashboard, but as a real tactical layer around smart objects, player activity, and environmental signals.
The broader vision is to create a system where:
players contribute intelligence as part of gameplay,
the network becomes more useful as more players participate,
incentives such as credits can reward valuable contributions,
and future AI/advisory systems can reason over that intelligence to help players make better decisions in real time.
This creates a powerful loop:
players generate data → the network structures it → the system turns it into intelligence → players gain better awareness and coordination.
GIN is the foundation for a player-built intelligence protocol for EVE Frontier.
We built the architecture to enable:
player intel contribution,
smart object / assembly-linked operational context,
structured tactical reporting,
reward and incentive pathways,
real-time intelligence surfaces,
and future AI-assisted guidance for survival, movement, logistics, and conflict decision-making.
GIN turns raw player game interactions into operational intelligence.

Blood Contract is a player-driven bounty system for EVE Frontier. Players can create on-chain bounty contracts by locking rewards against a target, choosing whether the contract applies to ship kills or structure kills, defining the required kill count, and setting a contract duration. Hunters who fulfill the conditions can claim rewards directly from the contract. Core features include Standard Bounties for single-target hunts, Ship and Building kill filters for more precise objectives, Multiple Kills contracts that distribute rewards across repeated eliminations, Future Killer bounties that automatically reverse onto the killer after a player is killed, and Auto Sort that surfaces the most valuable active targets. Blood Contract transforms bounty hunting from one-off encounters into a PvP gameplay loop with clear rewards, sustained conflict, and long-term incentives.