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2026 EVE Frontier Hackathon

Explore the tools built for a new civilization in the 2026 EVE Frontier Hackathon.

Voting has ended, but the project gallery remains open.

Eve Frontier Trading Cards - KillCards
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Kill. Collect. Trade. Your EVE Frontier kills automatically become collectible trading cards on Sui. 2 SUI gets you an 80-slot binder and your first card (YOU!). How many pilots will end up in your collection?

TaskTreesForSui
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Task Trees For Sui is a flexible and extensible hierarchical task system for use on the Sui blockchain that is designed to address the challenges players face when thinking "I want to do something, We want to do something, and We want someone else to do something".

Bazaar
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TRIBE BAZAAR
an Immersive Trading & Social Hub for EVE Frontier

Live Demo: https://evebazaar.netlify.app

Trailer: https://www.youtube.com/watch?v=Iq1bSxo5fs4

Demo: https://www.youtube.com/watch?v=Ewc7hQTkyko

Github: https://github.com/Aloim/Bazaar

***MARCH 31 UPDATE*** Multiplayer now as Widget optionally available + Major bugfixes

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Tribe Bazaar isn't just another purpose built marketplace tool. It's designed to immerse players deeper into EVE Frontier via an Isometric world, combining a robust tradingsystem with tribe management while providing a social hub for direct player interaction within the vast space of the Frontier. It provides a visual game client that brings your station to life. Walk around your SSU, browse shops, visit the guestbook, check announcements, trade with others, all from the isometric Bazaar rendered in Godot.

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What Players Get:


The Bazaar: A Walk in Marketplace and Tribe Management

Step into a individually customizeable(TBD) visual isometric station. Move around with WASD, click on holographic shop signs to browse listings. Customize your character (TBD), chat and interact with others (TBD).

Three shop types:

- WTS (Want To Sell) List items at a fixed TribeCoin price. Tax is collected when items sell.

- WTB (Want To Buy) Post buy orders. Sellers fill your request and you get the items.

- DE (Direct Exchange) Swap items directly. Item A for Item B, optional currency on either side.

All shops are placed in world by the owner, show up as clickable holograms, and auto-expire after a configurable period.

Direct Trade

Trade directly with another player. Search by character name, pick items from both inventories side-by-side, add currency if needed. Full proposal workflow: send offer, receive counter-offers, accept, execute. Zero marketplace fees. Members and higher ranked users have access to the Quicktrade option. Its a publicly available basked where people can deposit and withdraw items as they want. Everyone sees whats deposited or whats beeing withdrawn. It is a trust based solution that makes exchanging things more convenient.

Your Inventory

View everything you own in the SSU, filterable, sortable, with locked item indicators for things reserved by active shops.

TribeHub - Social Features & Widgets

The station isn't just for trading. It's a social space:

-Optional Multiplayer(needs to be externally hosted)
-Create your own widets/maps via godot(TBD) and place them where you need them(TBD), or choose which ones of the available ones you want to activate from the Superadmin menu

-Announcements Board: On chain news from your tribe leadership. Public or role-gated visibility, sticky posts, inline comments. Shows up as a beacon in the game world.

- Guestbook: Leave a message at the station. 500 entry on chain guestbook with character name display. Pulsating light beacon in-world.

- Donate to Tribe(TBD): Contribute items or TribeCoins to the tribe treasury. Items go into the TribeVault for giveaways, currency goes to the treasury.
- And many more Widgets in the future

The Experience

- System Scanning Immersive Intro sequence

- Docking Procedure loading transition when entering the station

- Isometric game client walk around, interact with beacons, open floating panels without leaving the game + Optional Multiplayer, see others walking around.

- Character name resolution wallet addresses show as EVE player names everywhere

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What Tribe Leaders Get:

Moderator Tools

- Remove shops, ban players (1 day / 1 week / permanent)

- Banning auto-closes all the player's shops and returns escrowed items

- Delete guestbook entries

Admin Panel

- Tax Configuration Set WTS tax, WTB tax, and DE fees per market role (Officer, Member, Friendly, Unfriendly)

- Shop Settings Max shops per role, items-per-shop limit, auto-expiry window (1–28 days or never)

- User & Role Management Assign market roles to players, grant/revoke Mod and Admin capabilities

- Force Close Override close any shop, returning items to the owner

- Giveaway Management Create item+currency templates, issue packages to specific players, manage unclaimed items


SuperAdmin / Owner Panel

- TribeCoin Management Mint coins, burn from treasury, withdraw accumulated tax revenue, view circulating supply

- Ownership Claim dApp ownership (SSU owner only), transfer ownership, freeze extension config

- Tribe Assets Manage TribeVault contents and giveaway packages

- Widget Control Toggle Announcements, Guestbook, and Donate widgets on/off

- SSU Storage & Tx Log Inspect storage contents and transaction history

Governance Roles

Full role hierarchy: Owner > SuperAdmin > Admin > Moderator > Member > Stranger

Each with scoped permissions. Strangers auto-register on their first transaction, no setup needed to start trading.

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Tech Stack

| Layer | Tech |

|-------|------|

| Blockchain | Sui (testnet) |

| Smart Contracts | Sui Move — 12 modules, 243 tests |

| Frontend | React 18 + TypeScript + Vite |

| Game Client | Godot 4.6 (HTML5/WebGL export) |

| Wallet | EVE Vault (zkLogin, gas-free sponsored transactions) |

| dApp SDK | @evefrontier/dapp-kit |

All marketplace state is fully on-chain. The game client is visual only, zero blockchain access from Godot, everything goes through React. Later on I will attempt to go full chain with the godot client via walrus (still figuring things out)

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Coming Soon

- More TribeHub widgets (polls, event calendar, tribe stats)

- Customizable player characters (choose your avatar)

- Customizable station maps (tribe-designed layouts)

- EVE Token support in Direct Trade

- Mobile-friendly UI improvements

- General polish and bug fixes

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Try it now: https://evebazaar.netlify.app

Connect your EVE Vault wallet.

Frontier Justice
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Frontier Justice is a fully decentralized, trustless bounty hunting platform built for EVE Frontier on the Sui blockchain. By leveraging Move smart contracts to seamlessly integrate with EVE's on-chain Killmail objects, the platform ensures 100% verifiable, anti-cheat bounty claims with zero off-chain reliance.

Heralds of Big E
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A community-funded charity system built on EVE Frontier smart storage. Veterans (Astartes) deposit Feral Data and Mummified Clones to earn Space Marine chapter tokens — then gift them to new players who can redeem them for Feral Data to jumpstart their journey.
Of the paths towards creating a toolkit for civilization, one of the factors that is most overlooked as against DAO governance mechanisms, logical turret efficiency systems, etc. is hope.
Hope that could be kindled by the sharing of support unburdened by tribal allegiance, and looking forward expansion by old and new players alike. A form of unhindered giving modality like the "Heralds of Big E" due to it's cultural relevance derived from the Warhammer 40K universe that many enthusiastic EVE Frontier players are fans of, will prove to be a great arm of the many toolkits for civilization.

FRONTIER PULSE
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Frontier Pulse — Real-Time Civilization Health Monitor for EVE Frontier

Frontier Pulse is an external intelligence layer that transforms raw EVE Frontier game data into actionable civilization-level insights. It answers the question every player needs but the game doesn't provide: "Is this universe thriving or collapsing?"

The Problem

EVE Frontier generates massive amounts of player activity — battles, deployments, trade, cooperation — but offers no built-in way to measure the health of its civilization. Players operate blind: no reputation layer, no system health metrics, no early warning for collapse.

The Solution

Frontier Pulse bridges this gap with three layers:

- Pulse Layer — Ingests live data from the EVE Frontier World API (800+ solar systems, smart assemblies, gate networks) and Sui blockchain (killmails, deployments, player activity via GraphQL)

- Agora Engine — An oracle backend running on a 10-minute cron cycle that computes system health scores, 5-dimensional player reputation profiles (Reliability, Commerce, Diplomacy, Stewardship, Volatility), a global Civilization Health Index (CHI) with 6 weighted sub-indices, and rule-based anomaly detection

- Vital Signs Dashboard — An interactive frontend with a 2D galaxy canvas map, CHI gauge, trust compass, alert feed, wallet-connected endorsements, and embeddable SVG pulse cards

On-Chain Architecture

All computed scores are written to a shared PulseRegistry on Sui via batched Programmable Transaction Blocks. The Move smart contract stores player reputations, system health snapshots, CHI metrics, and community endorsements

— making all data verifiable, composable, and available to other dApps. Any wallet can endorse systems on-chain as a transparent trust signal.

Key Features

- Interactive galaxy map visualizing ~800 solar systems color-coded by health

- Civilization Health Index (CHI) with 6 sub-metrics and diagnosis labels

- 5D player Trust Compass with archetype classification (Builder, Trader, Diplomat, Warlord, etc.)

- Anomaly detection alerts (Trust Collapse, Combat Hotspot, Blackout, Trade Spike)

- Multi-source data pipeline: World API + Sui GraphQL + on-chain PulseRegistry

- Wallet integration with 5+ Sui wallets for on-chain endorsements

Tech Stack

- Frontend: Next.js 16, React 19, TypeScript, Tailwind CSS 4, @mysten/dapp-kit, Zustand

- Oracle Backend: Node.js, TypeScript, @mysten/sui, node-cron (deployed on Railway)

- Smart Contract: Move 2024 on Sui Testnet

- Data Sources: EVE Frontier World API (REST), Sui GraphQL, Sui JSON-RPC

Links

- Live App: https://frontier-pulse-nine.vercel.app/

- Documentation: https://docs-frontierpulse.vercel.app/

- GitHub: https://github.com/EzraNahumury/Frontier-Pulse

DEADLIST
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DEADLIST - The Unfarmable Bounty Board

DEADLIST brings decentralized bounty hunting to EVE Frontier. Players can place bounties on any character with real

SUI tokens held in smart contract escrow. When a hunter eliminates the target and deposits proof at a Bounty Terminal, they automatically claim the reward.

KEY FEATURES:

• Post bounties targeting any EVE Frontier character (search by name)

• SUI tokens locked in on-chain escrow until claimed or cancelled

• Cancel bounties anytime and receive full refund

• Real-time bounty board populated from blockchain events

• Works natively in EVE Frontier's in-game dApp browser

TECHNICAL IMPLEMENTATION:

• Move smart contract deployed on Sui testnet (Stillness)

• Integrates with EVE Frontier World Contracts (Characters, SSUs)

• Uses Sui's Receiving pattern to borrow OwnerCaps through Character objects

• Extension-based SSU authorization for corpse verification

• Vanilla JS frontend with Sui Wallet Standard integration

The entire bounty lifecycle - posting, viewing, cancelling, and claiming - happens on-chain with full transparency and trustless escrow.

First Move - Learn Move for EVE Frontier
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🚀 First Move - Learn Move for EVE Frontier

The Frontier is meant to be player-built. But right now, most players can't write a single line of Move. First Move changes that.

First Move is a free, interactive course that teaches the Move programming language from scratch, designed specifically for EVE Frontier players who want to go from zero coding experience to deploying their own smart contracts in-game.

🔗 Try it now → evefrontier.space/move


💡 Concept & Feasibility

EVE Frontier's mod ecosystem depends on smart contracts written in Move on Sui. The problem? There's a steep learning curve, scattered documentation, and nothing purpose-built for Frontier players. First Move solves this by providing a structured, beginner-friendly learning path that takes players from basic syntax all the way to writing and deploying real smart contracts, no local toolchain setup required.

This isn't a proof of concept. It's live, functional, and ready for players to use today.


🧩 Mod Design

First Move is designed as a complete learning system, not a one-off tutorial:

  • Progressive curriculum - Modules build on each other, introducing concepts incrementally so players aren't overwhelmed

  • Interactive code editor - Write, run, and test Move code directly in the browser with instant feedback

  • Frontier-contextualised examples - Lessons use EVE Frontier scenarios and concepts, so you're learning the language through the game itself

  • Self-paced structure - Players can pick up where they left off and progress at their own speed

The course is architected to scale, new modules and lessons can be added as the Frontier ecosystem evolves.


⚙️ Concept Implementation

The course is fully built and operational at evefrontier.space/move. Players can:

  1. Browse the full course structure and curriculum

  2. Work through interactive lessons with embedded code editors

  3. Write and execute real Move code in the browser

  4. Progress from fundamentals to smart contract deployment

No installs. No configuration. Open the link and start learning.


🎯 Player Utility

This mod doesn't just add a feature to the Frontier - it multiplies the number of people who can build for it. Every player who completes First Move becomes a potential mod creator. That means:

  • More mods being built

  • More diverse ideas entering the ecosystem

  • A stronger, more self-sustaining player-driven economy

The bottleneck for EVE Frontier's growth isn't ideas - it's builders. First Move removes that bottleneck.


🌌 EVE Frontier Relevance & Vibe

EVE Frontier's identity is built on the promise that players shape the world. First Move leans into that philosophy by giving players the actual skills to do it. The course doesn't teach generic Move — it teaches Move through the lens of the Frontier, using in-game concepts and scenarios throughout.

This feels like infrastructure the Frontier was always going to need. We just built it first.


✨ Creativity & Originality

Most hackathon entries add something to the game. First Move teaches players how to add things themselves. It's a meta-mod, a mod that generates more mods. We haven't seen another entry tackling the education and onboarding gap, and we believe lowering the barrier to entry is one of the highest-leverage things you can build for a player-driven ecosystem.


🖥️ UX & Usability

The course is designed for players and new developers:

  • Clean, intuitive interface - no clutter, no jargon upfront

  • In-browser code editing - zero setup friction

  • Progressive difficulty - you're never thrown into the deep end

  • Frontier-themed throughout - it feels like part of the EVE Frontier world, not a generic coding bootcamp

Lore Lock
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LoreLock is a time‑locked guild vault dApp and Smart Assembly mod for EVE Frontier, designed to solve a core problem of player‑run civilizations: how to safely preserve and pass on secrets, strategies, and power over time. Guilds can create encrypted capsules that unlock on a future date or when a dead man’s switch triggers, enabling use cases like guild archives, private inheritances, and emergency succession plans.

Under the hood, LoreLock is built entirely on Mysten Labs’ technology stack:

---- Sui provides the object‑centric smart contract platform, with on‑chain time via Clock, fine‑grained ownership, and capability‑based access control, ideal for modeling guild vaults, roles, and time‑locked capsules.

---- Walrus offers programmable decentralized storage on Sui, where LoreLock stores large encrypted payloads (lore, documents, plans) as blobs with verifiable availability and Sui object metadata.

---- Seal is Mysten Labs’ decentralized data encryption and access control layer: LoreLock uses Seal to encrypt capsule content on the client under app‑specific policies, and to release decryption keys only when on‑chain conditions (roles, time‑locks, dead man’s switch) are satisfied.

LoreLock keeps only small metadata and policy references on Sui—such as blob IDs, policy IDs, modes, and timestamps—while delegating bulk data storage to Walrus and encryption to Seal. This architecture showcases how Sui + Walrus + Seal can be combined as a practical “toolkit for civilization” inside the EVE Frontier universe.